Saturday, October 11, 2014

BEFORE LANGUAGE CAMP'S DAY (LANGUAGE CAMP A)

Few weeks before the language camps, we were told by our lecturer Mr. Ghazali that we had to conduct a language camp as part of “language Games” subject.  The camp would be held at ‘Sekolah Menengah Kebangsaan Masai 2’ and there were 200 participants. Surprisingly, all the participants were primary students at the age of 10 and 11 years old (Standard 4 and Standard 5). It was such an overwhelming feeling we had at that time when we heard that there were 200 participants would join the camp. It was a big challenged for us to handle this camp due to the number of participants involved and we also had to prepare everything such as the materials in such a short period of time. Nevertheless, we were not trying to entertain our anxiety but instead, we tried to pull ourselves up to face the challenge like the old saying ‘If you cannot avoid the challenge, you can take it as something that can boost your spirit up and enjoy it”. Before going to the camp, my 20 classmates and I which also would be the facilitator of the camp; all of us were given a brief explanation on the tentative of the program. We were assigned to prepare the instructions and materials for different games. This provided a chance for us to adapt and design games to suit the needs of the targeted learners. Therefore, we decided to divide ourselves into small groups and each group would be in charged of one activity. 
As for me, I was included to be in “Charades” activity and there were 3 of us. We had to plan the activity and the instructions very carefully to suit the target learner. During the process of planning, we always kept in mind the students’ level of proficiency and competency so that they could enjoy the game. I am sure that all of us agreed that we need to come out with simple instructions in order to explain the rule of the games and achieved the learning objectives. By this, the implementation of the games in every group will be smooth and structured. 
As for “Charades” activity, these are all the information on hot play this activity:

CHARADES
1.               OBJECTIVES:
a.       To introduce new vocabularies to the students.
b.      To inculcate the value of “Teamwork” among the group members.
2.              LEVEL:  Beginner
3.              LANGUAGE:
a.       Thinking skill
b.      Prior knowledge
c.       Reading skill
4.         DURATION:  30 minutes
5.         MATERIALS:
a.       Stopwatch
b.      Paper strips
c.       Envelope
6.        PROCEDURE:
a.      Briefing
·         The facilitator will introduce and explain the rules of the game. The rules are as follows:
                                                                    i.            Each group will select and sent a representative to the front.
                                                                  ii.            Facilitator will give the clues. The clues are provided by the facilitator.
b.      Demo
                                                                iii.            The facilitator will act the first clue as the example and ask the student to answer.
                                                                iv.            The facilitator asks if there is any problem or things that unclear about the game.
c.       Playing the game
                                                                  v.            The representatives will be the one to act out the clues given by the facilitator to her/his group members.
                                                                vi.            He/she cannot say the words and mimic the sound. He/she also cannot say any words that lead to the answer of the clue. Only gestures and action are allowed.
                                                              vii.            If she/he blurred out the answer of the clue, the group will be penalized. (Marks deducted will be conducted).
                                                            viii.            Each group is allocated 5 minutes to do as many as the clues they could.
                                                                ix.            For each correct answer, 1 mark will be given.
                                                                  x.            The group that have the highest marks will win the game.
d.      Debriefing
                                                                xi.            The facilitator asks the students randomly what they think about the activity and what have they learnt from the game.
                                                              xii.            The students respond to the questions.
7.          VARIATION
                                                              i.      Instead of having verb and noun as the clues, the activity can be done by using idiom, adjectives, title of the movies, cartoon, books and singers.

                                                            ii.      Instead of having one group that can guess the answer, the other group should be given to guess the clues that cannot be answered by the previous group.



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