Sunday, November 30, 2014

An Alien by Nuurul Izzati & Wan Zahidah

AN ALIEN

LEARNING OBJECTIVES:
  1.  To encourage interactions using speaking skill among student
  2. To develop and improve students’ vocabulary skills


LANGUAGE SKILLS:

  • Speaking Skills
  • Writing Skills
  • Thinking Skills
  • Vocabulary


LEVEL OF PROFICIENCY: INTERMEDIATE AND ADVANCED

DURATION: 30 MINUTES

MATERIALS: TWO PIECES OF PAPER AND PEN

PROCEDURES:

Briefing: (5 minutes)

  1. The teacher introduces the game “An Alien” to the students.
  2. The students are divided into pairs. One person is a human and the other one is an alien.
  3. The teacher explains the rules of the games to the students:

i-                    The alien will ask “What is _________?” to the human which the word that is to be asked will be prepared by the teacher. For example, “What is zoo?”
ii-                  The human will have to define and explain the word and the alien will keep on asking one word he/she does not understand from the explanation.
iii-                The steps of questioning and answering will be carried on until the alien does not know what to ask anymore.
iv-                When asking the question, the alien cannot hesitate. If the alien is not able to come up with any questions within 5 second, they will have to change roles.

Demonstrating (5 minutes):

The teacher demonstrates the game with a student where the teacher is the human and the student is the alien.

Play: (15 minutes)

  1. Each student will find a partner and starts the game as soon as the teacher addresses so.
  2. The person on the right side will be the human and the other one will be the alien.
  3. The alien will ask the question “What is Zoo?” and the human will have to explain. Note that Zoo is the selected word the teacher has assigned to begin the game. It can be other words depending on the teacher.
  4.  From the definition or explanation given by the human, the alien will pick any word and ask another question for example “What is Animals?” assuming the answer given by the human is “Zoo is a place for animals.”
  5. This will continue until the alien does not have any words to ask within 5 seconds. Then they have to change roles.
  6.  Marks will be calculated from how many words the alien is able ask. The more words, the higher marks the alien gets.
  7.  Step 3-5 will be repeated in one round. Within 15 minutes, 2-3 rounds of the game can be applied.
Debrief: (5 minutes) 
  1.  Prizes will be given to the winner.
  2. The teacher asks feedback from the students.
Prepared by:
WAN ZAHIDAH BINTI RAJIM A11PP0089
NUURUL IZZATI BINTI SAFIAN AP100029

Tuesday, November 25, 2014

TEH PENG CHUAN- Reflection BEFORE language game class.


I am assigned by my lecturer, Mr Ghazali to teach grammar using language games in a first year class of Faculty of Chemical Engineering. 

Prior to this class, I have set some objectives that i would like the students to achieve:

 1.      To enable students to learn how to use subject verb agreement  correctly.
2.         To encourage students to speak in English without pressure.

To achieve this , I have planned to play three games in the class.

1. Sing and identify noun and verbs { 15 min}

a.       The teacher introduce some English  song to the students.
b.      The teacher asks some students to sing the song aloud.
c.    The students a required to identify examples of nouns and verbs in the song.
d.    Teacher writes the answers on the black board.
e.    Student with the highest score will win the game.


2.Words From a Box {30 min}


a. The teacher divides the class into two groups. The students of one group is required to write a noun such as famous peoples, animals and etc on a piece of papers while the other group's students are required to write an action [verb + subject] such as play football , sing a song and etc.  

b.Each group sent a representative to act out the noun and action  drawn in the box. After the group members guess the answer correctly. The representative is required to construct a sentence using the noun and verb. [David Beckham plays football very well]

d. The group that get the most correct answers in seven minutes will win the game.

e. Next, another representative from the group is required to draw out the noun and action drawn from the box.After the group members guess the answer correctly. The representative is required to construct a sentence using the noun and verb. 

f.The group that get the most correct answers in seven minutes will win the game.


3. Alien {45 min}
a.     Teacher asked students to work in pair.
b. Teacher asked each pairs to take one piece of paper and draw an alien The alien is the combination of human, animal and plant.
c.      Each pair are given 15 to 20 minutes to draw their desired alien.
d.  Teacher collects each pair’s alien picture.
e  Teacher divides the class into another two big groups and explain how the game is played:

i.       Teacher chooses random picture from random groups.
ii.      Two pictures by two pairs will be picked randomly.
iii.       One person from each pair will have to come to the front.
iv.      Another one person from each pair will have to explain how the alien looked like to their partner.
v.       The other partner will have to draw exactly like the picture drawn by the other group.
vii.   Participants in each groups are not allowed to help or stutter any sentences to their group mates in explaining the drawing, but they are allowed to laugh.
viii      Each pair are given 2 minutes to draw on the board.
ix. The pair with most similar drawing get a point.
x. The group with the most points will win the game.




The games is aim at promoting active participation from them beside exposing them to basic grammar component such as  subject verb agreement and preposition.

As for my roles in the class, I act as a facilitators for the students to participate in the games while monitoring and correcting students mistake in the process. Through this class, I hope that the students can learn English in a relax, motivating and interactive way.   

Sunday, November 23, 2014

NOTES ON PSM


1. EPRD online: If you want to carry out your project in schools, please ensure you apply for the EPRD using the instructions below:

  • Layari laman sesawang: http://eras.moe.gov.my/eras/index1.aspx 
  • Panduan Pengguna Aplikasi Klik Ikon Daftar. Daftar Akaun Pengguna. 
  • Log masuk ke dalam sistem melalui pautan dalam emel anda dengan menggunakan kata laluan. 
  • Muat naik semua lampiran (proposal dan instrumen) . 
  • Lengkapkan semua maklumat di Bahagian A,B,C, D dan E. 
  • Pastikan permohonan anda disokong oleh fakulti/jabatan dan lampirkan surat sokongan Universiti/Fakulti. 
  • Selepas selesai menghantar permohonan, dapatkan no. rujukan yang dijana oleh sistem. 
  • Pastikan anda menyimpan no.rujukan untuk tujuan semakan kelulusan. 
  • Semak kelulusan dalam masa 5 hari bekerja dan cetak surat kelulusan tersebut untuk rujukan. 


NOTE: FP says that the application only requires the outline of the proposal and the instrument(s) that will be used. Therefore students will not have to send in the whole writeup of the first 3 chapters, which means that you can do this within these two weeks. As such, please ensure that the EPRD application be done by the end of week 13 to facilitate the PSM flow.

2. PSM Printed copies: Please ensure you submit 3 printed copies of their PSM to Dr. Abdullah. Put them in a small cabinet outside his office. (week 15)

Saturday, November 22, 2014

"TMJ WEDDING DAY"

Opinions regarding TMJ's wedding by:

NURUL IZYANA BT ABD RAHMAN
AININA ASYIKIN BT MOHD RAZMI
AFIQAH HANI BT BAHAROM
SITI MAISARA BT MUHAMMAD
NURUSSA'ADAH BINTI MAT ISHAK


Friday, November 21, 2014

Language Camp A (Post)

It was a great experience joining the language camp. I was exposed to many things I probably didn't realize this whole time. The students also taught me to be, patient, very patient. I also have to keep on being hyped to make them participate in all the activities. They were already feeling restless and wanting to move around. Although there may be a few minor problems occurred, the camp went well and the facilitators worked hard. A thing that crossed my mind is that we should have someone to refer to when something unexpected happened during the camp. For someone who lacks experience (and knowledge) like me, really need a guide. So it is preferable to have couple of meetings before the camp so that we can be more prepared.






Language Camp A (During)

Moving on to the day where the language camp took place. We went to SMK Masai 2 early in the morning and when we arrived there, the students were already done with their registration and were waiting for us in the hall. The first thing that we do is to get on stage to introduce ourselves and did a little bit of stretching. Then we settled into our groups for the first activity which is 'ice breaking'. At this moment it turns out that these kids are so shy to speak. They would talk but it sounds like they were whispering. And I thought that I have to push myself to make them feel comfortable to talk and also participate in the activities. Thankfully we got along after that, however, they seemed to be more comfortable speaking in Bahasa. It's a good thing that we have to keep being motivated throughout the program although in certain situations, I felt kind of dreadful when things does not go according to plan. I have to accept there are certain things that was out of my control. But Alhamdulillah, the language camp went smoothly that day. Everything went well for the rest of us too.

Tuesday, November 18, 2014

"ALIEN"

“ALIEN”

Objectives:
  • ·         To draw out what is in the learners’ imagination
  • ·         To speak out

Language Skills:
  • ·         Speaking skill
  • ·         Thinking skill

Level:
  • ·         Intermediate

Duration
  • ·         60 minutes

 Materials
  • ·         Paper
  • ·         Pencil
  • ·         Whiteboard
  • ·         Marker Pen


Procedures:

i)                    Briefing (5 minutes)
1.      Teacher asked students to work in pair.
2.      Teacher asked each pairs to take one piece of paper.
3.      Teacher asked each pairs to draw an alien.
4.      The alien is the combination of:
a.       Plant
b.      Gadget
c.       Animal

5.      Each pair are given 15 to 20 minutes to draw their desired alien.

ii)                  Playing the Game (50 minutes)
1.      Teacher collects each pair’s alien picture.
2.      Teacher divides the class into another two big groups.
3.      Teacher explain how the game is played.
a.       Teacher chooses random picture from random groups.
b.      Two pictures by two pairs will be picked randomly.
c.       One person from each pair will have to come to the front.
d.      Another one person from each pair will have to explain how the alien looked like to their partner.
e.       The other partner will have to draw exactly like the picture drawn by the other group.
f.       Participants in each groups are not allowed to help or stutter any sentences to their group mates in explaining the drawing, but they are allowed to laugh.
g.      Each pair are given 2 minutes to draw on the board.
h.      Pair whose drawing similarly or exactly like the picture will get marks.

iii)  Debriefing (5 minute)
  •      The teacher asks the students on what they have learned from the game.


Variations:
  1.      The teacher may divide the class into four big groups to give all the pairs opportunities to play.
  2.    Instead of using just the three combination, teacher may varies the combination for example their favorite cartoon characters, random picture in their imagination or random theme.



Prepared by:
1) NurusSa'adah Binti Mat Ishak
2) Nurul Shuhada Binti Azman

Gameplan "Playing With Intonation"

PLAY WITH INTONATION

Objectives:
1.      To role-play the situation provided suitable to the context
2.      To use appropriate intonation according to the situations provided.

Language Skills:
Speaking skill (intonation)

Level: Intermediate to high

Duration: 30 minutes

Materials: Paper and pencil

Procedures:
Briefing (5 minutes)
1.      Teacher writes on one phrase or sentence followed by five different situations as in a, b, c, d and e.
2.      Teacher demonstrates on how the game works:
a)      Teacher picks out one phrase. For example, 'Where are you going?"
b)      Teacher writes down five different situations:
·         how a father talks to his daughter who get out of their house during midnight time;
·         a sister talks to her little brother who pour the milk on floor;
·         asking foreigner who seems lost in big city;
·         a mother talks and her son left away intended and ;
·         a girl asks her boyfriend.
c)      Teacher prepares five pieces of written paper as a, b, c, d and e respectively. Teacher asks students to draw lots the paper.
d)     Teacher asks student to look at their paper, and think of suitable intonation according to written situation in their draw lot's paper.
e)      Students need to speak out their intonation using phrase stated and other members need to guess which situation that suitable with that particular intonation.

Demonstrate (5 minutes)
1)      The teacher demonstrates the game once in front of the class.
2)      Playing the game (15 minutes)
3)      Teacher divide the class into few groups-5person for each group
4)      Each group needs to prepare their own phrase and five different situations that appropriate with phrase written.
5)      After finish writing phrase and situations, each group need to change the phrase with the other group.
6)      Each group need to draw lots and figure out the appropriate intonation according to their draw lots paper.

Debriefing (5 minute)
1.      The teacher asks the students on what they have learned from the game.

Variations:
1.      The teacher could make a competition between two groups as if they are playing the ‘charade’ game.


Prepared by:
Noor Hafifah Bt. Nordin (A11PP0030)

Mohd Nazrin Bin Matnor (A11PP0012)