Wednesday, October 16, 2013

The 22 rules of storytelling, according to Pixar


The 22 rules of storytelling, according to Pixar

#1: You admire a character for trying more than for their successes.
On Twitter, Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she's received working for the animation studio over the years. It's some sage stuff, although there's nothing here about defending yourself from your childhood toys when they inevitably come to life with murder in their hearts. A truly glaring omission.
#2: You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.
#3: Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.
#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
#5: Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
#8: Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.
#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.
#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.
#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.
#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.
#14: Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.
#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
#16: What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
#17: No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
#21: You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?
#22: What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Thursday, July 18, 2013

LEAP SIMPLE GAMES


LEISURE TIME: Guess my hobby
Lg: vocabulary, noun
Skills: speaking, listening, writing
Materials: pen n paper
Format: Group Competition 

Sketching - pen, paper, pencil, watercolor, eraser
Hiking - cane, bag, water bottle, compass, map

Assignment: Online Journal entry about your hobby. 1 paragraph.

TECHNOLOGY: Show and Tell Recording
LG: description, noun, adjective
Skills: speaking, listening
Materials: smart phone

Show and Tell Recording
What's in my bag/wallet? And Why?
5 Items: Credit card, cash, loyalty card, business card, photo

Assignment: Show and Tell Recording
Online journal entry. What's unique in my room? or  
5 Items: Stamp collection, Rock Poster, Toys, Books, Gadget


Wednesday, July 17, 2013

Caption/ Dialogue/ Dubbing


Art by J.C. Duffy. 3/12/2007 The New Yorker Cartoon Caption Contest (2008)

Set induction:
The cartoon above is taken from The New Yorker Cartoon Contest. Look at the cartoon. Describe what you can see. [5 minutes]

The caption contest works like this:
1. The cartoon appears on the back page of the magazine, challenging readers to caption it.
2. Contestants submit captions for the cartoon.
3. The editor select three best.
4. The reading public decide which of the three best finalists is the funniest.

Task. [20 minutes]
In a group of 4 to 5 people decide the funniest caption for the cartoon above.
A) "I keep telling him, 'For God's sake, put down the whip, she has a learning disability.'"
B) "Yeah, I know. But who changes careers at my age?"
C) "How many times do I have to tell you, don't call me at work!"

Clue:
The vote:
1st 37%
2nd 34%
3rd 29%

Teacher gives the answer. [5 minutes]
Answer (Based on the readers' vote)
1st C
2nd A
3rd B

PART 2
1. Individually, write a caption for the cartoon below. [15 minutes]
2. Compare your caption to the caption of your group members.
3. As a group decide the best caption to be submitted.
4. As a class vote for the funniest caption.


Results from the New Yorker


Dubbing Assignment. Group of 4-5
  1. Watch the video clips below. 
  2. Choose one clip to work on.
  3. Based on the visual clues, create English dialogues for the characters. 
  4. Become voice artists. Dub the video by inserting your voices into the video. You may use any video editing software such as Windows Movie Maker and iMovie.


El comandante y el Soldado Los Sueños De Akira Kurosawa



Alicia en el país de las Maravillas La pequeña Alicia tiene pesadillas



La ciudad de los niños perdidos El Paradigma

Monday, June 03, 2013

SOCIAL MEDIA IN INFOGRAPHICS

TYPE OF PEOPLE IN THE SOCIAL MEDIA




HIKING ACTIVITIES

1 June 2013 GUNUNG IRAU, CAMERON HIGHLAND ON GOPRO HERO 3 BLACK EDITION 18 May 2013 GUNUNG DATUK, REMBAU ON GOPRO HERO 3 BLACK EDITION 1 May 2013 HUTAN SIMPAN GUNUNG ARONG ON IPHONE 4 21 April 2013 GUNUNG PANTI, KOTA TINGGI ON IPHONE 4

SOCIAL LEARNING