Tuesday, June 25, 2002

LESSON PLAN
TOPIC: Dash It and Hang It!

OBJECTIVES:
By the end of the lesson, students should be able to:
1. guess the words by uttering letters.
2. combine letters to spell a mystery word.

TEACHING AIDS:
1. Five sets of word based on five different categories.
2. An apple, an orange, pictures of animal, pictures of occupation, maps of country, and pictures of transportation.

PRIOR KNOWLEDGE:
Students have encountered some words from their daily lives.

DELIVERY:
1. Guessing the words by uttering letters.
2. Combining letters to spell a mystery word.
3. Moral value:- cooperation

IMPLEMENTATION:
Set Induction:
1. Teacher shows different types of fruit, pictures of animal, pictures of occupation, pictures of transportation, and maps of country to the students.
2. Teacher then asks students to name them.

Activity 1:
1. Students are divided into five groups.
2. Then, each group members are to select a leader in their group.
3. Leaders are asked to go to the front and draw lots in order to select the category that will be played during the game.
4. Teacher decides which group to start the game according to the categories that have been chosen.
5. Teacher gives instruction to students on how to play the game.

Activity 2:
1. Teacher draws one dash for each letter of the word based on the selected category.
2. The student(s) suggest a letter which they think may be in the word. If it is, write it in above the appropriate dash. If it is not, draw one part of the hanged man? Thirteen mistakes hang?the group. If the group manages to get to the right answer, the group will be rewarded with two marks.
3. These procedures continue to the next group until all the groups have played the game.
4. The group with the highest mark will be the winner and is rewarded.

CLOSING:
Teacher ends the lesson by asking the students what they have learned from the game.

HOMEWORK:
No homework is assigned.

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