Sunday, November 02, 2014

AMNESIA by Syahirah Binti Mohamad Yazid and Stephanie Young

Prepared by:
 Syahirah Binti Mohamad Yazid (A11PP0098) & Stephanie Young Siew Ling (A11PP0096)

Amnesia: 20 Questions
Objective:
i)                    To enable the students to form simple statement by using “Yes/ No Questions” tag.
ii)                  To enable the students to guess the answers correctly by asking “Yes/No Questions”.

Language Skills:
Yes/ No Questions

Level:
Intermediate

Group Size:
46 students divided into small groups of three.

Duration:
30 minutes

Materials:
i)        Paper
ii)      Pencil or pen

Preparation:
Teacher needs to ensure that students have a piece of paper ready and the students understand how the game works and its purpose before playing the game.

Rules:
i)                    The students need to use the “Yes/No Question” tag to guess the name written on their paper.
ii)                  Each member is not allowed to look at the paper that they are holding.
iii)                Each student takes turn to ask questions and other students in the group can only answer “Yes” or “No” to their questions.
iv)                The students need to make deduction from the answers they get by asking the correct questions to guess the name on their paper.

Procedure:
a)      Briefing (5 minutes)
1.      Teacher divides the students into small groups of three.
2.      Each student is required to have a small piece of paper and pencil.
3.      Teacher introduces the name of the activity: 20 Questions.
4.      Teacher explains the rules of the game to the students.

b)      Demo (5 minutes)
1.      Teacher shows example on how the game works with the students.
2.      The students are required to ask questions if they do not understand. Teacher clarifies the students’ doubts before starting to play the game.

c)      Playing the game (15 minutes)
1.      The students are needed to write down a well-known celebrity and fold it into smaller size without exposing what is written.
2.      The students exchange the small piece of paper with their group mates.
3.      The students cannot look into the have to hold their small piece of paper high on their forehead.
4.      The first student has to ask the other group mates questions in order to guess the celebrity held.

Example of Yes/No questions:
-          Am I one of the Disney actors?
-          Did I receive musical awards?
-          Was I … ?
-          Do I …. ?
-          Have I ?
5.      The students take turns asking Yes or No questions up to a total of 20 Questions.
6.      The fastest who guess the answer correctly win the game.

d)     Debriefing (5 minutes)
1.      Teacher asks the students what they have learnt from the game.
2.      Teacher picks students at random to respond to the questions.
3.      Teacher ends the game by making overall conclusion.


Variation:
i)                    The game can be played by more than 3 people in a group.
ii)                  Other than the name of famous celebrities, students can guess the name of famous individuals (e.g. prime minister, queen, etc) and cartoon characters.


Comments:
The game is useful as a warmer or filler which can provide review or practice with yes/ no questions. By having this game in the classroom, it helps the students to focus on the ways of asking questions, learn additional vocabulary and simply bring more fun to the classroom. It can also help the students to become good thinkers. This is because the students think before asking. They choose the most important thing among many alternatives, analyzing consequences. However, this game might be challenging for the students who does not have a wide range of vocabularies regarding to the theme set. Therefore, the teacher has to select and alters the varieties of the theme of the game based on the levels of the students. 

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