Prepared by:
Syahirah Binti Mohamad Yazid (A11PP0098) & Stephanie Young Siew Ling (A11PP0096)
Amnesia: 20 Questions
Objective:
i)
To
enable the students to form simple statement by using “Yes/ No Questions” tag.
ii)
To
enable the students to guess the answers correctly by asking “Yes/No Questions”.
Language Skills:
Yes/
No Questions
Level:
Intermediate
Group Size:
46 students divided into small groups of three.
Duration:
30 minutes
Materials:
i)
Paper
ii)
Pencil or pen
Preparation:
Teacher needs to ensure that students have a piece of paper ready and
the students understand how the game works and its purpose before playing the
game.
Rules:
i)
The
students need to use the “Yes/No Question” tag to guess the name written on
their paper.
ii)
Each
member is not allowed to look at the paper that they are holding.
iii)
Each
student takes turn to ask questions and other students in the group can only
answer “Yes” or “No” to their questions.
iv)
The
students need to make deduction from the answers they get by asking the correct
questions to guess the name on their paper.
Procedure:
a) Briefing (5 minutes)
1.
Teacher
divides the students into small groups of three.
2.
Each
student is required to have a small piece of paper and pencil.
3.
Teacher introduces the name of the activity:
20 Questions.
4.
Teacher
explains the rules of the game to the students.
b)
Demo (5
minutes)
1.
Teacher shows example on how the game works
with the students.
2.
The students are required to ask questions if
they do not understand. Teacher clarifies the students’ doubts before starting
to play the game.
c)
Playing the game (15 minutes)
1.
The
students are needed to write down a well-known celebrity and fold it into smaller
size without exposing what is written.
2.
The
students exchange the small piece of paper with their group mates.
3.
The
students cannot look into the have to hold their small piece of paper high on
their forehead.
4.
The
first student has to ask the other group mates questions in order to guess the
celebrity held.
Example
of Yes/No questions:
-
Am I
one of the Disney actors?
-
Did I
receive musical awards?
-
Was I …
?
-
Do I ….
?
-
Have I
?
5.
The
students take turns asking Yes or No questions up to a total of 20 Questions.
6.
The
fastest who guess the answer correctly win the game.
d)
Debriefing (5 minutes)
1.
Teacher asks the students
what they have learnt from the game.
2.
Teacher picks students at
random to respond to the questions.
3.
Teacher ends the game by
making overall conclusion.
Variation:
i)
The game can be played by
more than 3 people in a group.
ii)
Other than the name of
famous celebrities, students can guess the name of famous individuals (e.g. prime
minister, queen, etc) and cartoon characters.
Comments:
The game is useful
as a warmer or filler which can provide review or practice with yes/ no
questions. By having this game in the classroom, it helps the students to focus
on the ways of asking questions, learn additional vocabulary and simply bring
more fun to the classroom. It can also help the students to become good
thinkers. This is because the students think before asking. They choose the
most important thing among many alternatives, analyzing consequences. However,
this game might be challenging for the students who does not have a wide range
of vocabularies regarding to the theme set. Therefore, the teacher has to
select and alters the varieties of the theme of the game based on the levels of
the students.
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