Tuesday, November 18, 2014

Lesson Plan : Blog Comments on Language Camp

TOPIC                       :           THE “MOST-POPULAR-ENTRY” GAME
OBJECTIVES          :          
1. To encourage students to give comments on other people’s works.
2. To motivate students to post more entries in the blog.
LEVEL                      :           UPPER-INTERMEDIATE & ADVANCE
MATERIALS            :          BLOG ACCOUNT, INTERNET CONNECTION, LAPTOP, SOCIAL NETWORK ACCOUNT
DURATION              :           TWO (2) WEEKS

PROCEDURE          :          

Pre- :
1.       Students are required to post their reflections on language camp on the blog.
2.      Students need to complete three reflections in the time (two weeks) given.
3.    Students are encouraged to share their entries via social network accounts (twitter, facebook, instagram, etc.) in order to get comments.

During :
1.  Blog counters sit together and open the blog gameplan.blogspot.com.
2.  Blog counters prepare the comment form to write the number of entries per person.
3.  Each entry labelled with Pre-, During, Post will be counted properly and the number of comments per entry is written on the comment form.
4.       The total comments will be counted at the end of the blogger’s name.
5.      Blog counters ranked the entries with top number of comments from 1-3.

Post:
1.      The person with most number of comments will be announced in class.

Posted by :
Siti Aisyah binti Jumpaan (A11PP0015)
Sara Shafiqa binti Shaari (A11PP0029)

Thursday, November 13, 2014

Have Fun with Your Own Gadget

Objectives:
1. To encourage students to share their feelings by using social media.
2. To enable students to practice their writing skills in writing the short sentences that represent their thoughts.

Language Skills:
1. Thinking Skill
2. Writing Skill

Level: Intermediate

Duration: 30 minutes

Materials: Handphone that consists of Twitter and Instagram applications

Procedures:
Briefing (5 minutes)
1. The teacher introduces the game “Have Fun with Your Own Gadget” to the students.
2. The teacher explains the following rules of the game to the students:
a. They are going to write something nice about their classmates in the short sentences.
b. They are going to tweet the sentences to the Twitter with the hashtag of SLAE3652.
Demonstrate (5 minutes)
1. The teacher demonstrates the game once by tweeting his own sentence.
Playing the Game (15 minutes)
1. The students start to tweet their own comments for their classmates on Twitter.
2. The teacher shows all the tweets that tweeted by the students using gigatweeter.com and visibletweets.com
Debriefing (5 minutes)
1. The teacher asks the students on what they have learnerd from the game.

Variations:
1. The teacher can ask the students to tweet their reviews on Twitter after watched a television live show. Students can hashtag the tweet with the name of the television live show.
2. The teacher can ask the students to take a photo and post it to Instagram with a description for the photo. Students can hashtag the photo with the caption of #tesl. The teacher can show the collection of the photos to the students in the next class by using igwall.com.

Prepared by, 
Faza Reza bin Mohd Yunos (A11PP0086)
Lim Pei Rong (A11PP0008)

Tuesday, November 11, 2014

One Shot Demo


Students answering the question of what do you think of FESKO UTM.


Today we learn how to turn gadgets into teaching tools.

We used:

blogger.com
youtube.com
gigatweeter.com
igwall.com
visibletweets.com

Wednesday, November 05, 2014

Tuesday, November 04, 2014

Language Camp A (Pre)

Honestly, this is my first time being a facilitator for a language camp (or any other camp). Yeah, So when I've been given the chance to do so, I think it is a very good idea for me to learn and experience it. We've been told that about 20 out of 40 something people in our class would have to join the first camp, language camp A. Then, the next batch will participate in language camp B. I participated in the first one which was held at SMK Kota Masai 2 targeted for the standard 4 and 5 primary school students.

The Language Academy has prepared most things for the camp like the schedule, materials, venue and food beforehand. So what we need to do is to plan the activities for the students. There are only girls involved for Language Camp A so we held our meeting at our college residence. All of us discussed our group names based on cartoon characters and each member was randomly selected according to the names. I was lucky to get the adorable Malaysian cartoon of 'Upin & Ipin' while others get cooler names like Batman or Spiderman. Afterwards, we were grouped into smaller ones to decide the game plan for each games. So we need to prepare the instruction and rules of the game. We also did a demonstration for some of the games to get a clearer picture of what it's supposed to be like during the language camp. In the meeting we also discuss the roles for the MC and briefly about our task for our group with the students. 

More Than Words



More than words

 

Objectives:
1.        To enable students to practice forming words in English that they have know
2.        To encourage students to enhance vocabulary and spelling

Language skills:
1.        Creative thinking skill
2.        Speaking skill
3.        Listening skill

Level: High

Duration: 25 minutes

Materials: -

Procedures:
Briefing : (5 minutes)
1.          The teacher introduces the game ‘More than words’ to the students.
a.       The teacher explains the following rules of the game to the students:
                                                              i.      The first person will spell a word and pronounce it.
                                                            ii.      The 2nd person in line have to listen to the end letter of the word mentioned by the first person and within 5 second they have to come up with new word beginning with the letter. This step will repeated by each person and for the last person in line the 1st person take his/her last letter and form a word.
                                                          iii.      The participants who are unable to form a word within 5 second will be eliminated from the game
                                                          iv.      Participants are not allowed to use words that is already mentioned in the game
2.      Teacher asks students to form groups of 10 person each


Demonstrate: (5 minutes)
1.      The teacher demonstrates the game once by asking 5 students to volunteer in participating in the game

Play: (15 minutes)
1.          Students will make a line with their group members and start to play the game
2.          The first person will spell a word and pronounce it.
3.          The 2nd person in line have to listen to the end letter of the word mentioned by the first person
4.          Within 5 second they have to come up with new word beginning with the letter.
5.          Step 2-5 will repeated by each person and for the last person in line the 1st person take his/her last letter and form a word.
6.          The last remaining person of each group will be the winner of the game
Debrief: (5 minutes)
1.        The teacher gives a small prize to the winner.
2.        The teacher asks the students what they have learned from the game.

Variations:
1.        For students with high proficiency teacher could create themes for categories of words students are allowed to come up with. Eg. Countries, animals, verbs, adjectives, etc.

2.        The game can be played in another way, where the whole class can participate by arranging students to stand/sit as one large circle.
    Prepared by : Siti Nurul Shahira binti Mohd Fauzi & Siti Maisarah Muhammad

Monday, November 03, 2014

Ashikin's - POST-REFLECTION



Though there are some lacking here and there during the camp, the extraordinary teamwork spirit shown made me feel relieved. Since it was my first time to work under protocol, I was very concern whether or not I was doing it right. So far, none of the problems involved facilitators and the organizer team. Only a few technical problems showed up but the facilitators manage to attend to it very well (yay to all of you!) However, teachers’ presence in the groups made the students even more shy and demotivated because they were afraid to make mistake (in grammar, I assume). This is because teachers have full authority towards students while facilitators will act more like brothers or sisters; hence the students were rather more comfortable with us.

I hope I helped them well throughout the camp and the camp can be considered as a great success since I can see some changes in the students’ confidence. I manage to take over the group after the ‘Tandem Writing’ activity and helped them out for the skit. (My group was the one with the fish headgear.) They were still struggling with the voice projection but I told them to just speak out whatever you understand and be confident. I guess that was what they did. I was more than happy to see them walked up front and acted out because they were very shy at first. Congratulations to all facilitators for their hard work!

Ashikin's - DURING-Camp



I started to get to know the teachers from 20 different schools and get their names checked. I was quite nervous because I’m afraid of making mistake in such situation (yes, insecurity alert! Haha.) However, everything went well. Few hours after the camp started, the teachers were required to join the facilitators in the groups and help whenever needed. Therefore, I kindly asked the teachers to join any group of their own preferences and I would appreciate it very much if they started to work together with the facilitators. Some of them refused to and preferred to stay but I have no right to force them whatsoever so I let them be. (Now I’m getting more and more nervous.)

At the middle of the camp, I had to take over Wan Muhammad’s group since he was replacing Nazrin to be the MC. Nazrin, on the other hand, was helping Peng Chuan who was not feeling well. (Oh, dear! Poor Peng Chuan!) I also helped out during the prize giving ceremony by asking any of the teacher to do the honour of giving out prizes to the students. I’m glad I did it well till the end. 

Ashikin's - PRE-Camp




Before the camp, one meeting had been conducted to appoint the Team Leader, person who is responsible for food, materials, MC and so on. I volunteered to be the person in charge for protocol. I am supposed to deal with the procedures in formal situation which is throughout the camp. 

This is my first time ever to be the person in charge in protocol. I helped the leader to meet Dr. Noor Zainab and discuss the other matter that need to be done before the day of the event. I hope I can do well during the camp!

Sunday, November 02, 2014

AMNESIA by Syahirah Binti Mohamad Yazid and Stephanie Young

Prepared by:
 Syahirah Binti Mohamad Yazid (A11PP0098) & Stephanie Young Siew Ling (A11PP0096)

Amnesia: 20 Questions
Objective:
i)                    To enable the students to form simple statement by using “Yes/ No Questions” tag.
ii)                  To enable the students to guess the answers correctly by asking “Yes/No Questions”.

Language Skills:
Yes/ No Questions

Level:
Intermediate

Group Size:
46 students divided into small groups of three.

Duration:
30 minutes

Materials:
i)        Paper
ii)      Pencil or pen

Preparation:
Teacher needs to ensure that students have a piece of paper ready and the students understand how the game works and its purpose before playing the game.

Rules:
i)                    The students need to use the “Yes/No Question” tag to guess the name written on their paper.
ii)                  Each member is not allowed to look at the paper that they are holding.
iii)                Each student takes turn to ask questions and other students in the group can only answer “Yes” or “No” to their questions.
iv)                The students need to make deduction from the answers they get by asking the correct questions to guess the name on their paper.

Procedure:
a)      Briefing (5 minutes)
1.      Teacher divides the students into small groups of three.
2.      Each student is required to have a small piece of paper and pencil.
3.      Teacher introduces the name of the activity: 20 Questions.
4.      Teacher explains the rules of the game to the students.

b)      Demo (5 minutes)
1.      Teacher shows example on how the game works with the students.
2.      The students are required to ask questions if they do not understand. Teacher clarifies the students’ doubts before starting to play the game.

c)      Playing the game (15 minutes)
1.      The students are needed to write down a well-known celebrity and fold it into smaller size without exposing what is written.
2.      The students exchange the small piece of paper with their group mates.
3.      The students cannot look into the have to hold their small piece of paper high on their forehead.
4.      The first student has to ask the other group mates questions in order to guess the celebrity held.

Example of Yes/No questions:
-          Am I one of the Disney actors?
-          Did I receive musical awards?
-          Was I … ?
-          Do I …. ?
-          Have I ?
5.      The students take turns asking Yes or No questions up to a total of 20 Questions.
6.      The fastest who guess the answer correctly win the game.

d)     Debriefing (5 minutes)
1.      Teacher asks the students what they have learnt from the game.
2.      Teacher picks students at random to respond to the questions.
3.      Teacher ends the game by making overall conclusion.


Variation:
i)                    The game can be played by more than 3 people in a group.
ii)                  Other than the name of famous celebrities, students can guess the name of famous individuals (e.g. prime minister, queen, etc) and cartoon characters.


Comments:
The game is useful as a warmer or filler which can provide review or practice with yes/ no questions. By having this game in the classroom, it helps the students to focus on the ways of asking questions, learn additional vocabulary and simply bring more fun to the classroom. It can also help the students to become good thinkers. This is because the students think before asking. They choose the most important thing among many alternatives, analyzing consequences. However, this game might be challenging for the students who does not have a wide range of vocabularies regarding to the theme set. Therefore, the teacher has to select and alters the varieties of the theme of the game based on the levels of the students.