1.
OBJECTIVES:
a. To
introduce new vocabularies to the students.
b. To
inculcate the value of “Teamwork” among the group members.
2. LEVEL: Beginner
3.
LANGUAGE:
a. Thinking
skill
b. Prior
knowledge
c. Reading
skill
4. DURATION: 30 minutes
5.
MATERIALS:
a. Stopwatch (Use each facilitator's handphone)
b. Paper
strips
c. Envelope
6.
PROCEDURE:
a.
Briefing
·
There will have two
groups competing with each others.
·
The facilitator will
introduce and explain the rules of the game. The rules are as follows:
i.
Each group will select
and send a representative to the front.
ii.
Facilitator will give
the clues. The clues are provided by the facilitator.
b.
Demo
iii.
The facilitator will
act the first clue as the example and ask the student to answer.
iv.
The facilitator asks if
there is any problem or things that unclear about the game.
c. Playing the game
v.
The representatives
will be the one to act out the clues given by the facilitator to her/his group
members.
vi.
He/she cannot say the
words and mimic the sound. He/she also cannot say any words that lead to the
answer of the clue. Only gestures and action are allowed.
vii.
If she/he blurred out
the answer of the clue, the group will be penalized. (Marks deducted will be
conducted).
viii.
Each group is allocated
5 minutes to do as many as the clues they could.
ix.
For each correct
answer, 1 mark will be given.
x.
Repeat Step v and Step
ix for the next group.
xi.
The group that have the
highest marks will win the game.
d.
Debriefing
xii.
The facilitator asks
the students randomly what they think about the activity and what have they
learnt from the game.
xiii.
The students respond to
the questions.
7.
VARIATION
i.
Instead of having verb
and noun as the clues, the activity can be done by using idiom, adjectives,
title of the movies, cartoon, books and singers.
ii.
Instead of having one
group that can guess the answer, the other group should be given to guess the
clues that cannot be answered by the previous group.
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