Showing posts with label lesson plan. Show all posts
Showing posts with label lesson plan. Show all posts

Wednesday, December 17, 2014

Language Camp C : Scream the Message!

SCREAM THE MESSAGE
Objectives:
1.      To encourage students to speak louder
2.      To challenge the students’ memory
3.      To promote teamwork among the students
Language Skills:
1.      Speaking skills
2.      Listening skills
3.      Reading skills
Level: Intermediate
Duration: 20 minutes
Materials: Paper strips
Procedures:
Briefing (3 minutes)
1.      Students are divided into groups of 4 or 5 (if bigger, not more than 10 per group)
2.      The teacher introduces the game “Scream the Message” to the students.
3.      Students are needed to sit in rows according to groups and number themselves in their own group. The person sitting in front is number one.
4.      The teacher explain the rules to the students:
a.       Student number one will have to take 20 steps forward.
b.      Student number two will take 10 steps forward.
c.       The rest of the group mates will take 5 steps backwards.
d.      Teacher gives student number one a strip of paper. Students are not allowed to look into it unless told so.
e.       Student number one will be given 15 seconds to memorise the message in the strip paper given.
f.       After the 15 second end, the students will have to throw the paper away.
g.      The teacher will blow the whistle and student number one will start shouting the message to student number two in 20 seconds.
h.      When the 20 seconds end, the teacher will blow the whistle and student number one will have to stop shouting and take 10 steps backwards and sit facing the other way.
i.        Student number two will then take the place of student number one. Student number three will take the place of student number two.
j.        This time, student number two will shout the message he/she has gotten from student number one.
k.      Once the whistle is blown, student number two will shout the message to student number three.
l.        This continues until the last student gets the message.

Demonstrate (1 minute)
1.      The teacher demonstrates the game by demonstrating the positions and shouting the message.
Playing the Game (15 minutes)
1.      The students will start the game in groups.
2.      At the end of the game, the last student will shout the message he/she has gotten.  
Debriefing (5 minutes)
1.      The teacher asks the students on what they have learnt from the game.
Variations:
1.      The students can have more than one go on shouting the message.
2.      The message can be song lyrics.

Prepared by, 

Amira Syafiqah Ameruddin
‘Alyaa Razali
Nur Ashikin Abdul Gani


Sunday, December 07, 2014

Language Camp C: Truth Or Lie


Game Title:
Truth or Lie
Game Type:
Questioning Game
Objectives:
1)      To enable students to apply their understanding in questioning skill.
2)      To enable students to have fast response with the correct guessing whether the performers are telling the truth or lying by the tips given when they ask them questions.
Rules:
1)      Students should be aware about what the other group members (Performers) performed.
2)      The students need to guess whether the Performers are telling the truth or lying by asking them questions.

Group Size:
 46 students divided into 4 groups (11/12 members each)
Language Skills:
a)      Questioning (Wh- Questions etc)
Preparation:
There is not much preparation needed. Teacher must be clear with students’ level of proficiency and motives in learning.
Level:
High and Intermediate



Procedure:
1)        Facilitator explains the rules of the game by giving a brief demonstration.
2)        Students are divided into four groups (11/12 members).
3)        Each group of students is required to write down 6 different questions.
4)        Students are asked to draw lots for deciding the 4 students (each per group) as the “Performer” of their group.
5)        The performer from the 1stgroup is asked to pick one of the questions set by the students.
6)        That particular student decides whether he or she should be telling the truth or lie based on own experience with the question he or she picked as the student must answer “Yes, I have.” for that particular question chosen.
7)        Facilitator reads out loud the question chosen and the student must answer “Yes, I have.” as a reply.
8)        Students from other groups are given chance to question the Performer one by one (everyone has chance), as the members same group with the performer are forbited to ask questions.
9)        Students from other group have to guess whether that particular student is telling the truth or lying through the information gave by the students during the questioning session.
10)    Student who knows the answer raises his or her hand and given chance to speak up his or her opinion.
11)    The interrogated student (Performer) announces whether he or she is telling truth or lying.
12)    10 marks will be given to the group if the student guesses the correct answer whereas 5 marks will be deducted for that group if the student guesses wrongly. 
13)    Method 5) till 12) are repeated by exchange the 2nd group performer.
14)    Method 5) till 12) are repeated by exchange the 3rd group performer.
15)    Method 5) till 12) are repeated by exchange the 4th group performer.
16)    Method (4) till 15) are repeated for the second round.
17)    Facilitator counts the marks based on students performances and announce the winner of the game.
18)    Facilitator reinforces the students’ confidence and participation by praising “Good Job” and the students are asked to give themselves claps as an encouragement.
Duration:
20 minutes
Variation:
The communicative skill is limited to questioning and answering questions only.
Materials:
1.          Paper sheets
2.          Pencil
Comments:

            This is a simple game that can help in hyping up the students’ learning. It is suitable to be used to enhance students’ interest in learning English in order to give the concept of learning English is fun. Moreover, it is also suitable acts as an output game for the students to test and examine students’ understanding in Questiong (Wh- Question) after the teacher gives out the input. However, there is less new input for the students throughout this game but the students are able to experience how and the techniques use in Questioning as this acts as one of the most important communication skill.


Prepared by:
Alison Chin Vui Tze
Kew Si Na
Stephanie Young Siew Ling
Tan Yuan Yi

Saturday, December 06, 2014

Language Camp C: Prey-Predator

OBJECTIVES:
  • To enable the learners to identify the meaning of the sentences which are written on the sticky notes.
  • To enable the learners to speak English in various sentence structures to persuade others to say out their assigned sentence.
  • To enable the learners to speak English in various sentence structures to avoid being persuaded by others to say out their own assigned sentence.
LANGUAGE ITEMS:
Reading skill
Speaking skill

LEVEL:
Intermediate to high

DURATION:
25 minutes

MATERIAL:
42 sticky notes with written sentences

PROCEDURE:
Briefing: (7 minutes)
  1. The facilitator introduces the game of Prey-Predator to thelearners.
  2. The facilitator divides the learners into four groups, each with 10-11 members.
  3. The facilitator explains the objective and rules of the game to the learners.
    • Rules of the Game:Every member acts as predator to tempt their prey to speak out the sentence that has been written on the sticky note. The predatorsare not allowed to speak out the sentences of the preys. Instead, they need to use other descriptions to tempt the preys into the trap. Once the preys havesaid their own sentences, they will be considered as losers.
  4. The facilitator distributes the sticky notes to all of the learners. The learners are not allowed to look at the sentences written on the sticky notes.
  5. The learners are required to stick the sticky notes on their foreheads.

Demo: (3 minutes)
  1. The facilitators demonstrate the game once.
  2. The learners are required to ask the facilitators questions if they do not understand. The facilitator clarifies any doubt before starting to play the game.

Play the game: (12 minutes)
  1. All of the groups start the game at the same time. One of the facilitators will also be the time keeper apart from facilitating his/her own group. The time allocated for this game is a maximum of 10 minutes.
  2. The learners start to find a prey from their own group.
  3. They try to persuade the prey to speak out the sentence written on the prey’s sticky note without mentioning the sentence directly.
  4. Once the predator has successfully tempted the prey to speak out the sentence, the prey will be the loser and is not allowed to continue the game.
  5. The person who has successfully tempted the prey continues the game by persuading other preys to speak out their sentences.
  6. Each person who has successfully tempted a prey gets 1 point. The points are calculated by asking the number of preys that the learners have successfully tempted.
  7. If a learner gets the highest point, he/she wins the game.

Debriefing: (3 minutes)
  1. The facilitator asks the learners randomly about what they have learnt in the game.
  2. The facilitator ends the game by making overall conclusion.


VARIATION:
  1. The facilitator can change the language item to noun. The predator needs to persuade the prey to speak out the noun written on the prey’s sticky note without mentioning the noun directly. Once the prey has spoken out their own nouns, they will be considered as losers.
  2. The facilitator can change the language item to adjective. The predator needs to persuade the prey to speak out the adjective written on the prey’s sticky note without mentioning the adjective directly. Once the prey has spoken out their own adjectives, they will be considered as losers.
  3. The facilitator can change the language item to verb. The predator needs to persuade the prey to act out the verb written on the prey’s sticky note without mentioning the verb directly. Once the prey has acted out their own verbs, they will be considered as losers.

    Prepared by,
    Cheang Ai Nee (A11PP0069)
    Kew Shirley (A11PP0100)
    Lee Pei Ching (A11PP0070)
    Lim Pei Rong (A11PP0008)

Thursday, November 13, 2014

Have Fun with Your Own Gadget

Objectives:
1. To encourage students to share their feelings by using social media.
2. To enable students to practice their writing skills in writing the short sentences that represent their thoughts.

Language Skills:
1. Thinking Skill
2. Writing Skill

Level: Intermediate

Duration: 30 minutes

Materials: Handphone that consists of Twitter and Instagram applications

Procedures:
Briefing (5 minutes)
1. The teacher introduces the game “Have Fun with Your Own Gadget” to the students.
2. The teacher explains the following rules of the game to the students:
a. They are going to write something nice about their classmates in the short sentences.
b. They are going to tweet the sentences to the Twitter with the hashtag of SLAE3652.
Demonstrate (5 minutes)
1. The teacher demonstrates the game once by tweeting his own sentence.
Playing the Game (15 minutes)
1. The students start to tweet their own comments for their classmates on Twitter.
2. The teacher shows all the tweets that tweeted by the students using gigatweeter.com and visibletweets.com. 
Debriefing (5 minutes)
1. The teacher asks the students on what they have learnerd from the game.

Variations:
1. The teacher can ask the students to tweet their reviews on Twitter after watched a television live show. Students can hashtag the tweet with the name of the television live show.
2. The teacher can ask the students to take a photo and post it to Instagram with a description for the photo. Students can hashtag the photo with the caption of #tesl. The teacher can show the collection of the photos to the students in the next class by using igwall.com.

Prepared by, 
Faza Reza bin Mohd Yunos (A11PP0086)
Lim Pei Rong (A11PP0008)

Tuesday, November 04, 2014

More Than Words



More than words

 

Objectives:
1.        To enable students to practice forming words in English that they have know
2.        To encourage students to enhance vocabulary and spelling

Language skills:
1.        Creative thinking skill
2.        Speaking skill
3.        Listening skill

Level: High

Duration: 25 minutes

Materials: -

Procedures:
Briefing : (5 minutes)
1.          The teacher introduces the game ‘More than words’ to the students.
a.       The teacher explains the following rules of the game to the students:
                                                              i.      The first person will spell a word and pronounce it.
                                                            ii.      The 2nd person in line have to listen to the end letter of the word mentioned by the first person and within 5 second they have to come up with new word beginning with the letter. This step will repeated by each person and for the last person in line the 1st person take his/her last letter and form a word.
                                                          iii.      The participants who are unable to form a word within 5 second will be eliminated from the game
                                                          iv.      Participants are not allowed to use words that is already mentioned in the game
2.      Teacher asks students to form groups of 10 person each


Demonstrate: (5 minutes)
1.      The teacher demonstrates the game once by asking 5 students to volunteer in participating in the game

Play: (15 minutes)
1.          Students will make a line with their group members and start to play the game
2.          The first person will spell a word and pronounce it.
3.          The 2nd person in line have to listen to the end letter of the word mentioned by the first person
4.          Within 5 second they have to come up with new word beginning with the letter.
5.          Step 2-5 will repeated by each person and for the last person in line the 1st person take his/her last letter and form a word.
6.          The last remaining person of each group will be the winner of the game
Debrief: (5 minutes)
1.        The teacher gives a small prize to the winner.
2.        The teacher asks the students what they have learned from the game.

Variations:
1.        For students with high proficiency teacher could create themes for categories of words students are allowed to come up with. Eg. Countries, animals, verbs, adjectives, etc.

2.        The game can be played in another way, where the whole class can participate by arranging students to stand/sit as one large circle.
    Prepared by : Siti Nurul Shahira binti Mohd Fauzi & Siti Maisarah Muhammad