Battle Ship
Objectives:
1. To enhance students' thinking skills through drill practice.
2. To expand students' vocabulary skill.
Skills:
1. Speaking
2. Listening
Level:
Intermediate / Advanced
Duration:
30 minutes
Material:
None
Preparation:
You can divide the students into groups of four or five. The students are then asked
to come up with the name for their ships. The theme of the ship name is nature
and environment so they must come up with a name related to environment such as
Flower Power or Water Bender.
The
students must then choose the Captain and the Shooter for each ship. The
captain's duty is to memorize his ship's name, so he can reply if somebody calls
his ship's name. The shooter's duty is to memorize the names of the other ships,
so he can shoot them by calling their ship's name.
Procedure:
Demonstration (5 minutes)
1. The students are divided into groups of four or five.
2. One or two facilitators are assigned to demonstrate for each group.
3. The facilitators explain the rules of the game and show example to the students.
4. The facilitator practice with the students.
Playing the Game (20 minutes)
1. The groups are arranged in a circle, the ships' crews must line up
behind their captains. The shooter is the last crew member in line.
2. The teacher must decide a lexical area of vocabulary that will be used
in the game.
3. Every student (except the shooters) must find their own words.
4. For example, the vocabulary chose is green fruits, the students need to
think of the different types of fruit that are green in colour such as apple,
watermelon and honeydew.
5. They can’t repeat the same answer that has been used by the other
groups.
6. The game begins by the teacher calling a ship’s name. The captain of the
ship must reply with a word from the lexical area given, for example he says
"apple" followed by his crews behind him one by one, until it is
the shooter turns and he calls out the name of another ship and the captain of
the ship called must reply and his crews must do the same thing.
7. If the captain is late to reply (more than 2 seconds) or his crew cannot
say the word or a word repeated or the shooter shoots the wrong ship (his own
ship or the ship that has already been sunk) the ship is sunk, and the crew
members can join the crew of another ship.
8. The teacher will then change the lexical area for the next round. It is
better for the teacher to prepare a few lexical areas in advance before the
game begins.
9. In the
last round, there will be two big groups battling to be the winner.
Debriefing (5 minutes)
1. The students are asked to recall the lexical area that have been used for the games.
2. The students are asked if they can come up with other lexical area including some examples.
Rule:
Students from the other teams must wait for their turn before they can say their answers.
Comments:
This game is suitable to enhance students' motor skills and vocabulary. Students will practice to be alert and give fast response to the game. It is suitable for leisure activity to get the mood started before a lesson. Since it involves students to be separated in different groups, teachers can probably have it done in a spacious place rather than the classroom. It does not involve a lot of preparation as no tool is needed to be used in the game. However, the teacher is recommended to be prepared with different lexical area in case it is too easy for the students and the game ends too early. If it is too hard, the teacher can change the lexical area into something that is more suitable for the students' level.
Prepared by: Nur Afieda binti Taib
This is a good example of Language game. It is simple, easy to prepare and entertaining for the students. Well done.
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