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Tuesday, July 16, 2002
FAKULTI PENDIDIKAN
UNIVERSITI TEKNOLOGI MALAYSIA
SKUDAI, JOHOR BHARU
LANGUAGE GAMES IN CLASSROOM
SHE 4932
SUBMITTED BY:
NOR AZIAH BINTI HUSIN
800817-11-5108 AP 990678
P. KUGANESWARI A/P PUVIPALACHANDRAN
810911-08-5346 AP 990624
4 SPL
SUBMITTED TO:
EN. GHAZALI BUNARI
DATE: 9 JULY 2002
Lesson Plan
Subject: English
Standard : 6 A (Advanced) Attendance : 30 / 30
Date : 11 June 2002 Time : 9.00-9.30 am
Topic : Vocabulary Venue : 6 A
Objectives:
By the end of this lesson, students should be able to:
1. Produce words according to letters.
2. Spell and make words based on letter cues.
3. Pronounce the words in the vocabulary list correctly.
Teaching Aids
1. Letter cues: Cards with an alphabet on each.
2. Handout 1: A4 paper with columns to help students form words.
Prior Knowledge
Students recognize the letters and are able to spell simple words, which are part of active vocabulary.
Delivery
Content Comprehension/ skills
1.Flash Words – game Producing words according to letters.
2. Letter Rummy – game Spelling and making words based on letter cues.
3. Group work Listening: Able to hear and understand each other’s opinions.
Speaking: Give suggestions based on own knowledge.
4. Pronunciation Pronouncing the words on the vocabulary list correctly.
Teacher – students activities
Set induction
1.Teacher divides students into 2 teams, A and B. Then a game called ‘Flash words’ is played. Teacher starts off the game by saying a word.
2.The first student in team A continues by producing a word with the last letter of the word said by the teacher. He/she then passes the word to the first student in team B, followed by the second student in team A.
3.Game continues until all the students have had a chance to produce words. The team with most students who were able to produce words immediately wins the game. (Individual work 5 minutes)
Activity 1
1.Teacher divides the students into 5 groups and distributes a copy of Handout 1 to each group. Then, teacher explains the concept of the game, ‘Letter rummy’. (Handout 1 3 minutes)
Activity 2
1.Students play the game, ‘Letter rummy’. A representative from each group picks 10 letter cues from the teacher. Each group is supposed to make a word with their letter cues and paste it on the board. The group with no letter cues left wins the game (the game is similar to scrabble). Students are required to write down the words that they form on the Handout 1. *Teacher starts off the game by pasting a word on the whiteboard. (Group work Letter cues Handout 1 15 minutes)
Activity 3
1.Students are asked to pronounce the words pasted on the board after the teacher. (5 minutes)
Closing
Teacher summarizes the lesson and highlights the vocabulary list before dismissing the class.
Homework
No homework is given.
HANDOUT 1
Fill in the space (___) provided, with the letter cues that you have picked. Then write down the words that you have produced with the letter cues, in the boxes provided below.
1. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
2. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
3. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
4. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
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