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Tuesday, December 31, 2002
Happy New Year to everyone!! well, happy as it is. but just can't understand why is there no holidays here in Johor. Back to Language Games, I think the jersey is really great, if the UTM logo isn't there. but, it's still great compared to some that we had bought years ago. Hmmm, Mr. G, do you have any that is without the UTM logo? Oh, by the way, are we going to wear it on both days? does this mean we have to get 2 ?
Monday, December 30, 2002
PARTICIPATION MARKS GIVE AWAY PROGRAM!
1. Attend both language camps and get 2 marks!
2. Collect as many comments as possible from your classmates for your journal at Upsaid.com and win the Best Weblog Award. This is a popularity contest, thus certain strategies are required. Top 5 comments collectors will get 2 marks. Collecting more than 5 comments will entitle you 1 mark. Deadline: 8 February 2003.
3. Choose your best entry in your Upsaid.com journal, and post it to gameplan.blogspot.com. You might win the Best Weblog Entry Award [Top 5 = 2 marks or Submission = 1mark]. Please indicate that that particular entry is your own nomination for the award. Note that the nominated entry will not be counted as one of the compulsory posts for Gameplan Blog. Mr.G will judge your entry based on these criteria:
Substantial - Interesting content
Unique - The entry sets itself apart from other entries
Touching – The entry makes the readers think, cry or laugh
Broadly Appealing - The entry has intelligent content that would appeal to a wide variety of people.
Deadline: 8 February 2003.
1. Attend both language camps and get 2 marks!
2. Collect as many comments as possible from your classmates for your journal at Upsaid.com and win the Best Weblog Award. This is a popularity contest, thus certain strategies are required. Top 5 comments collectors will get 2 marks. Collecting more than 5 comments will entitle you 1 mark. Deadline: 8 February 2003.
3. Choose your best entry in your Upsaid.com journal, and post it to gameplan.blogspot.com. You might win the Best Weblog Entry Award [Top 5 = 2 marks or Submission = 1mark]. Please indicate that that particular entry is your own nomination for the award. Note that the nominated entry will not be counted as one of the compulsory posts for Gameplan Blog. Mr.G will judge your entry based on these criteria:
Substantial - Interesting content
Unique - The entry sets itself apart from other entries
Touching – The entry makes the readers think, cry or laugh
Broadly Appealing - The entry has intelligent content that would appeal to a wide variety of people.
Deadline: 8 February 2003.
Saturday, December 28, 2002
Thursday, December 26, 2002
Happy new year!!!yup, really hope for a happy happy year especially starting from our suppose-be-cool Teslian Nite then move along to jeng..jeng..jeng..what else? The long awaited language Camps! Hmm..by now we should have meetings with our team members so that we'll have a clearer view on what to expect from the camp. So...perhaps meetings can be done on Tues afternoon, after Lang.Games? If not, then i urge everyone, pls update your teammates on the plans/preparation (maybe some mysterious dance steps..hik..hik..).The less cahllenging thing to do now is to collect your "items" for the games, example, Milo packets, toothpaste boxes...etc,then want to be Santa Rina? Do save your pocket money to buy extra sweets/gifts for the children.If not, at least we'll have "extra" food to share in the 'touring bus' to Felda places.gah..gah...gah...
Hello guys, merry christmas and a happy new year.
Thank you MrG for letting us for early. Really appreaciate it!
Yup i guess we would have to start preparing for our lg camp.
Guys our Jan will be really packed (i mean the weekends).
Lg camps, teslian nite, and yada yada...
Btw something out of the blue the 2nd jrs treaten to cancel the miss look a like competition thingy if there is no reponse from the 4th year. Hmmh dont want to sound bad and all but anyway - it is either we take or break. Anybody interested.
Oh another thing - want to keep in touch after grad use gameplan!
JC aka Shi Ing
Thank you MrG for letting us for early. Really appreaciate it!
Yup i guess we would have to start preparing for our lg camp.
Guys our Jan will be really packed (i mean the weekends).
Lg camps, teslian nite, and yada yada...
Btw something out of the blue the 2nd jrs treaten to cancel the miss look a like competition thingy if there is no reponse from the 4th year. Hmmh dont want to sound bad and all but anyway - it is either we take or break. Anybody interested.
Oh another thing - want to keep in touch after grad use gameplan!
JC aka Shi Ing
wheeeeeeeee!!!!!!!! i'm still in d post xmas mood. dunno wad 2 do wif myself! yo shi ing! fun n simple nursery rhymes may jus b our secret ingredient to our brewing camp! we string a few up, add in some cool shakes (as porposed by riece) and stir well. beats prof snape's poison class! yeah, i just found my name the other day in the 1st camp. jan 17th isit?? hmm....kinda near, considering d amount of preparatory work to be done! could i ask for sugeestions on our programme book? would u ppl prefer something cute or serious?
Tuesday, December 24, 2002
Hello everyone... I am glad that i could join you people now. Thanks to Mr. G. for his help. It's Christmas eve..so, what are you people planning to do? We, my other three housemates and I (Sue, WLing, YFen, n Mich) will be good girls. We will be doing Dr. Seth's assignment, that sounds so pethatic huh!! Anyway, we had celebrated our Christmas day much earlier...I've got a packet of chocolate from Wan Ling..wanna share? Come to my room...hahahaha...Opps!! It should be Ho hoHOho....
*Merry Christmas* to all my friends, especially for those who are celebrating: My Roomie (Alariece), Sue, Lay Kian...n the rest out there...PLIS: Where's my present??
*Merry Christmas* to all my friends, especially for those who are celebrating: My Roomie (Alariece), Sue, Lay Kian...n the rest out there...PLIS: Where's my present??
Monday, December 23, 2002
yeehahhh...finally you guys can hear from me after a veryyyy....loooong...technical problem on my side. is it just me or what?i am still vague about this whole language camp thing. The only thing that I am very certain of is that i am in the first group of the laguage camp. I mean, i got this idea that each one of the facilitators will have to be in charge of a game...does that mean that each one of us will have to prepare the lesson plan as well as the materials and students handout for the rest of the facilitators?help....save me from this torment of feeling dumb or should I say unbriefed (if there's such a word)!
Yes, good idea there Shi Ing! hmm...I thought the last camp did use songs and even danced around with the kids? So, i assumed the kids will love the songs plus extra "show" (Gan's dancesteps maybe) ;) Oh, i also suggest that we use pop songs too. Well..kids nowadays are quite advanced in selecting their favourite everyday tunes! Britney or N Sync anyone???haha, we played 3 games in a row today. Phuh!Very tired..the games were interesting. Luckily got exercise a bit to defeat the "brrr...sejuk..." environment in the classroom
Thursday, December 19, 2002
FYI
1. The links to archives of previous entries, October and November, 2002, are broken. It will take a while for me to fix that problem.
2. The Game Master will be incharged of the program books and lesson plans for the language camps. She will assign everybody with games to prepare. You have to prepare a lesson plan, student handout and an abstract of the game assigned to you. Make sure the soft copy documents that you submit to the Game Master are free from spelling and grammatical errors. And they should also be READER FRIENDLY especially a 12 years old kid.
1. The links to archives of previous entries, October and November, 2002, are broken. It will take a while for me to fix that problem.
2. The Game Master will be incharged of the program books and lesson plans for the language camps. She will assign everybody with games to prepare. You have to prepare a lesson plan, student handout and an abstract of the game assigned to you. Make sure the soft copy documents that you submit to the Game Master are free from spelling and grammatical errors. And they should also be READER FRIENDLY especially a 12 years old kid.
Wednesday, December 18, 2002
Hello, everybody.
Wow the pressure is building in this room. People relax. Btw i feel like i am like lost in space (the great unknown of cyber realm) because i cant seem to catch the thread of the conversation but dont worry i am a fast catcher up. Hey if i play quidditch for Gryfinddor - i think i will find a first team basis and Harry Potter will be warming my place on the bench.
Well i am cool with the dates and everything but i feel that we are moving just a tad too sloooow guess must all the celebration mood like me too.
Well i am pretty cool with everything - for once it is nice to follow rather than lead. It is a big headache to coordinate everything.
Songs was the hot topic from Aishah today's boring class.
What kind of theme are you looking for? R&B, ballad, slow rock or jellabies song? ;)
Victor, what can i say, tsk tsk tsk...you make Mr G feel really bad! Hey Mr. G you want benchmarkers you should benchmark the girls rather than the 'guy'...sorry Zam no offense! You get genuine feedback from us! Right girls! (Back me up here)
Guess what - Macy Gray is singing a Christmas song on MIXFM...weird.
Gonna go to Middle Earth in another 10 minutes...see you later!
JC aka Shi Ing
Wow the pressure is building in this room. People relax. Btw i feel like i am like lost in space (the great unknown of cyber realm) because i cant seem to catch the thread of the conversation but dont worry i am a fast catcher up. Hey if i play quidditch for Gryfinddor - i think i will find a first team basis and Harry Potter will be warming my place on the bench.
Well i am cool with the dates and everything but i feel that we are moving just a tad too sloooow guess must all the celebration mood like me too.
Well i am pretty cool with everything - for once it is nice to follow rather than lead. It is a big headache to coordinate everything.
Songs was the hot topic from Aishah today's boring class.
What kind of theme are you looking for? R&B, ballad, slow rock or jellabies song? ;)
Victor, what can i say, tsk tsk tsk...you make Mr G feel really bad! Hey Mr. G you want benchmarkers you should benchmark the girls rather than the 'guy'...sorry Zam no offense! You get genuine feedback from us! Right girls! (Back me up here)
Guess what - Macy Gray is singing a Christmas song on MIXFM...weird.
Gonna go to Middle Earth in another 10 minutes...see you later!
JC aka Shi Ing
Tuesday, December 17, 2002
Dear Victor, do you have to test so many times? Hmmm, it seems as though everybody has got the wrong perception. We actually thought that we will be in only 1 group. nevertheless, it is better that we are going to be in 1 group rather than what we thought, that volunteers for the second camp. I don't think there would be anyone in that case. Hmmm, looking forward to the camp. Wonder which one will I be in.
Monday, December 16, 2002
Ok, let's see if this works outside Mr.G's office. This should be my second entry apart from the first one we did when registering for blogger. Anyway, i wanted to ask Miss Aishah about the language Camp thing and when we are going to have the first meeting, but i did that already in class and so here i am again wondering which camp i will be sent to. And i am glad that Mr. G has been using me as a benchmark in the class, although i prefer to be less noticed. Hopefully the attention seekers in our class will take over my role soon. But now i guess all i can say is i don't want to be noticed. And the red T-shirt jersey is really catchy.
Hi everyone, I am Li Min using Alariece's blogger. Desperate case!! Dear Mr. G., I have been trying to log into the blogger's account. There isn't any 'Gameplan' box at the right corner. There are only the 'Create new' and 'Sign in' thingy. Ermm, as far as I am concerned, I have accepted the invitation million years ago. So, what shall I do? By the way, I would like to thank Miss Yee Fen for informing me about the failure, 'N' Miss Alariece for borrowing her blogger. :)
For the rest of my friends, 'How was Raya celebration?' Collected lots of 'green pows'? Share share ya!! Baizura,...Thanks for the raya kuih. It was yummy!! Hope that I will be able to sign in soon.........Still surviving: Yeo Li Min. :)
For the rest of my friends, 'How was Raya celebration?' Collected lots of 'green pows'? Share share ya!! Baizura,...Thanks for the raya kuih. It was yummy!! Hope that I will be able to sign in soon.........Still surviving: Yeo Li Min. :)
wow!Mr G has selected the games for the camp.again, WOW coz' the date for the first camp has been confirmed.Hmmm..very glad that we'll work as ONE big team and not two. oh yes, so the 'volunteers' for the second camp will get extra points huh?I hope everyone can join in the second camp also.Yes..I know it'll be hard especially when we have to rush for our PSM.Anyway, we shall discuss any doubts or express our opinions in the next class.Hopefully, less problems so that we can start to concentrate on the programmes for the 3-day camp.Felda Tenggaroh 4...sounds challenging!
Wednesday, December 11, 2002
Assalamualaikum....n hello everyone...
i couldn't post my entry. it's ok and i'm trying again.
well...it's time to crack our head again....about the camp, it means that we are compulsory to go for one camp only? TQ but about the new participation marking scheme? Are we increasing the percentage? About the 'anak angkat' issue, it won't be a matter to me to stay with a foster family because i heard from friends who went to the previous camps, they were very nice. But if i've been given a chance i'd prefer to stay in school because of certain reasons that are quite hard to be explained.
We have about a month to prepare for the camp, we have quite a lot to do, and oh yeap about the game that my partner and i had proposed...it seems like the same as Great minds do not think alike as listed by Mr. G. heheh..so do we have to propose a new game? or can we just considered that our game has been selected for the camp? How about the marks? even Mr. G had confessed that our game is one of his favourite...heheh..
i couldn't post my entry. it's ok and i'm trying again.
well...it's time to crack our head again....about the camp, it means that we are compulsory to go for one camp only? TQ but about the new participation marking scheme? Are we increasing the percentage? About the 'anak angkat' issue, it won't be a matter to me to stay with a foster family because i heard from friends who went to the previous camps, they were very nice. But if i've been given a chance i'd prefer to stay in school because of certain reasons that are quite hard to be explained.
We have about a month to prepare for the camp, we have quite a lot to do, and oh yeap about the game that my partner and i had proposed...it seems like the same as Great minds do not think alike as listed by Mr. G. heheh..so do we have to propose a new game? or can we just considered that our game has been selected for the camp? How about the marks? even Mr. G had confessed that our game is one of his favourite...heheh..
Tuesday, December 10, 2002
Came back to Skudai from holiday. But, the blogger here sounds a bit not so positive when i just logged in. May be everyone is under pressure, i guess....SMILE!! Try to prepare the camp with leisure mood, i know ESP assign and SPT assign are forcing us this two weeks while we are supposed to enjoy the holiday especially Malays who supposed to celebrate the festival. SMILE=)
Thursday, December 05, 2002
woah! sounds like fun to me! d whole gang gets to go camping!!!!!(scary?? hehe!) yeah...d preparation will definitely b of some hurdle for us. but aren't we used to it by now? hmm...before i forget .....SELAMAT HARI RAYA AIDILFITRI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! back to d camp....i really do wonder wad happenned durin d previous ones. i've heard dat d students enjoyed d programme so much! it's really cool that we're planning such an event for them to look forward to. especially since english is getting extremely important. erm, another thing, MrG, is the school we're heading for subsidised wif english newspapers? i dunno, but maybe we can use d papers for our games n such? just a suggestion. wad do u think?
okok...i get you Mr G...but when is the date and the venue?? i need to know coz i have an important programme on 14th Jan, Sunday night....so i need to know about the date and venue..hmm, perhaps i m not up to date yet...as alariece has mentioned the proposed date is 17th onwards...so can anyone tell me when is the exact date?? i am so happy that we are together as a team coz we can have all teh fun without being separated...well, the motivation is here...hehe...thank you MR G....we love you so much for being so considerate and understanding....anyway, wish all of you out there a Happy holiday and selamat hari raya....for those who will be celebrating their birthday, Happy Birthday and remember to cook for your mum, coz that's the day she was having a hard time pushing us out...OOPSSSSSSSSSSS.....hehe.....
Wednesday, December 04, 2002
START BEING BUSY
I have made up my mind. You only have to go to ONE camp but you can volunteer to go to another one just for fun plus 2 extra marks (under New Participation Mark Scheme). You already know the dates and venues. Your may start working by securing sponsorships and planning the activities. Compulsory games are:
1. Bingo. (Think of 25 most popular animals in the zoo)
2. Word Builder a.k.a. Scrabble for Poor People
3. Treasure Hunt
4. Skits / Short Dramas
5. Jigsaw Reading
6. Great Minds Do Not Think Alike (Country, animal, food..)
7. Win, Lose or Draw
8. Extreme Dictation
9. Who am I? (Ice breaking activity)
10. Flag design and group cheer (Team building activity)
p.s.
Aida Jasni, Harlina Khalidi, Masnizah Mr, Ng Si, Noraishah Mak, NurulA A, Susanna Dd and Yeo Lm. Who are these people? Half of the semester has gone by but there's no trace of them on Gameplan Blog. Maybe they have problems with the Internet. Tell them I am here to help.
I have made up my mind. You only have to go to ONE camp but you can volunteer to go to another one just for fun plus 2 extra marks (under New Participation Mark Scheme). You already know the dates and venues. Your may start working by securing sponsorships and planning the activities. Compulsory games are:
1. Bingo. (Think of 25 most popular animals in the zoo)
2. Word Builder a.k.a. Scrabble for Poor People
3. Treasure Hunt
4. Skits / Short Dramas
5. Jigsaw Reading
6. Great Minds Do Not Think Alike (Country, animal, food..)
7. Win, Lose or Draw
8. Extreme Dictation
9. Who am I? (Ice breaking activity)
10. Flag design and group cheer (Team building activity)
p.s.
Aida Jasni, Harlina Khalidi, Masnizah Mr, Ng Si, Noraishah Mak, NurulA A, Susanna Dd and Yeo Lm. Who are these people? Half of the semester has gone by but there's no trace of them on Gameplan Blog. Maybe they have problems with the Internet. Tell them I am here to help.
Monday, December 02, 2002
Heiiyyaaa.....well I don't really geddit..we were supposed to be devided into two groups and everyone of us will go to the camp once..but if we are going together..so we have to conduct the camp twice!! Is that what is really going on here. I just need some clarification on that. OK. if that's really the case, if i'm not mistaken, correct me if i'm wrong...we should only accomplish a camp rite..a camp. just ONE camp and i'm truly agree that everyone of us should go together but why can't we just go for one camp.Why must we organize two camps? I know it's gonne b fun..we gonna love it but for the whole lot truth and i guess everybody realize it too we have so much to do..well PM Khairi's project..doesn't that rings the bell..and if u allow me to go on I can make u a list of workloads that weight as heavy as PSM II. Let me make it straight here..i'm not complaining or blabbering but i just wanna know can't we just make the already coplicated things here, straight? but if we really need to go for two camps for our course assesment then i guess there's nothing i can do..go for the camps and enjoy them while u can.... till then guys..tata.
Friday, November 29, 2002
Yeessh..........stupid!! Thats why i prefer to online in my own room. The network in PSZ is good BUT....there are weaknesses. cant publish my msg successfully but erease it.-( too bad. Actually partly is my fault too, post it somewhere else as cant see where is the button with the small box in this screen. Anyway, msg before this just telling you all I'm using com in PSZ and it's really fast BUT i still prefer to online at home. Then, wish you all - all my beloved Malays, Chinese, Iban...coursemates and Mr G, Wish you all have a HaPPy HoLiDaYs & SeLaMat HaRi RaYa AiDilFiTRi. SMILE =)
Thursday, November 28, 2002
wah wah wah wah.....at last, Mr Wizard Long posted his thoughts here!Yes, I'm happy too that we'll be staying at the schools instead of 'anak angkat' system.Luckily one of the representative said that it's better to bunk together in schools.It's quite inconvenient to discuss certain matters with our team-mates if our houses is quite far apart, right?During the previous meeting with the Felda team, we haven't confirm the dates but the proposed dates would be on 17,18,19 Jan and another camp is on 24,25,26 Jan.Instead of handling Pri 5 ike previous camps, ours is for Pri 6.hmm,meaning those students mostly will be the same faces who joined the previous ones.One of the best thing about this coming program is that everything will be conducted in Eng, even the doa makan!Then facilitators from each zone will be observing with us in the classroom.So guys, learn to dance 'elegantly' when u include certain movements for the games!OOhhh...haa...this is the best news so far: The schools actually don't mind to accomodate 21 of us as ONE team for every camps! Ha...now it's up to Mr G to decide, plz sir, don't use your 'power' to separate all of us the chirpy,exciting ones to 2 groups!Like mentioned before, we don't mind going to 2 places as long as we'll be together.The tiny problem is for the first proposed dates,some of us have to rush for our PSM2.yes I know logically, students seldom want to join in the 1st camp because scared they'll be extremely busy.Mr.G said those who join the 1st camp may volunteer again for the 2nd camp which leaves the percentage to stick together: VERY LOW. So during the meeting, we haven't come to a solid conclusion whether to stick as one or split.Help! I need everyone to give their opinions, which one is better,more members but need 2 camps or less manpower in each zone (ha, have to handle 10-15 students each, GASP!) By the way, hehehehehehe...we had 'great moments' during the meeting!ahah, for Shah, don't be over perasan with the BMOC title u accidentally got!!yooohooo, we "scanned" for specific info too! :)))
Wednesday, November 27, 2002
well,well,well isn't this nice. hey fellas i'm here and i'm going to stay. why? well i've got the best news ever!!! well for me it is. during the lang. camp this coming january were not going to stay in the houses of the felda people. isn't that great!!! well it's not because of their houses or anything but for me i'm not comfortable staying at people's houses. then we have to call them Mom and Dad.
personally i'm looking foward for this camp because i do believe that people big or small learn better when they're having fun or in trouble but we don't like to get into trouble so we have to stick to having fun instead.
ah! before iu forgot, SELAMAT HARI RAYA!!!!!
personally i'm looking foward for this camp because i do believe that people big or small learn better when they're having fun or in trouble but we don't like to get into trouble so we have to stick to having fun instead.
ah! before iu forgot, SELAMAT HARI RAYA!!!!!
Tuesday, November 26, 2002
heeeeeee...........i have used the wrong nick to enter this place, that was why i couldn't accessed to it all the time...i am so so ooooooo dumb, babe...very bored lah, talk about something else...something interesting, something cool!! something that we can debate and blah about....anyway, i agree with most of you that language games is indeed cool!! but it is also rather bored to me, hehe..please don't deduct my marks for saying that, Mr G!!!! In fact, there is nothing wrong with the lesson, it's just that i am too lazy...gosh, what a shame! i mean i am too lazy to crack my mind and think of games, i mean games for language learning and teaching.....*sigh* i know this is entirely my problems and yes, i am repenting....i will 'menanam sikap rajin' and will try to enjoy better...anyway, let's hope i can change my point of view after the semester break..let's see how are the three chosen groups' performance on their game 1...ganbatte kudasai...and SELAMAT HARI RAYA!!!!!!!!! YAHHHHHHOOOOOOOOOO.....remember to bring back 'kuih'...well, i think you can judge from the size of my body, right??? hehehehehehehehehe....
people, i think the games that all of us had done for game 1 was really cool! It's really creative and fun. i guess we can really do it! i am sure the camp will be a success. this group is really something. we have also got great capable leaders to guide us along the way. thats the main thing on top of all. i am sure the kids will enjoy our camp. just hope everything will go well and that everyone will stil be in their best health and spirit to camp away with all the kids. don't you just feel a few years younger by just the thought of camping with young lovely children? :)
Monday, November 25, 2002
for our game 1 assignment, we were told that we have to make posters and paste them all over the walls in the next class.Wow, that sounds like a cool thing to do. well, it has been years since we created posters which basically introduce games to played especially for kids. anyway, it requires a lot of time to think about a suitable game for Primary 6 kids. plus, the key word according to Mr.G is "sustainable"!haha, looks like we are going to use the word over and over again throughout this semester. Yes, I agree that a sustainable game should be introduced so that we can play it everywhere, at any time without much fuss. Just do it people!With all our creative minds, definitely all games that are going to be displayed deserve some credits!Sadly, only a few games will be selected to go for the final round in the language camp. This is an unfortunate idea to those games which are also good and have elements of sustainability in them. Sigh!again, why can't everyone get the 'popular' 2 marks?afterall, not that we do not put extra effort in completing every game. Sometimes, it's just a difference between 1 or 2 points,well even worse when the 'chosen ones' are being based on popularity. Hmmm...I do hope that we are not tempted to sabotage each other. Be kind ok, be honest in every game.Wish all the best to all especially in mesmerizing people with our posters!!Yeeehaaa....
Sunday, November 24, 2002
ello!!!!! y d moody messages???? it's not very encouraging for the viewer's spiritual chakra.
hurray for aishah!!!!!!!!!!!!!kekekeke!!!! i'm sure this camp thingy is gonna be as great as our drama project! maybe even greater!!!! yes, i am very looking forward to nurture d kids wif bountiful games! ack! gee, i'm scaring myself. i'm truly sorry i wont be able to help much on the management front as i'm terribly tied up with my other obligations. i'm gonna help lay kian wif d programme book though. just hope that dis lil contribution will help out our team.anyway, talking bout our practical teaching stint, where r u ppl applying?? kluang high school seems to be a favourite. heard that it's just opposite d police station.hehe! so, whoever's facing disciplinary trouble may just pop in n give d force a social call. handy eh?? maybe sum tighter kebayas would help too!! ;) oh, by the way, is anyone interested to join our malam pragraduan?? it's gonna be in eden sometime in february. it's a lil xpensiv though.....RM45. hmm.....wouldnt it be just cool if we hev quidditch here???
hurray for aishah!!!!!!!!!!!!!kekekeke!!!! i'm sure this camp thingy is gonna be as great as our drama project! maybe even greater!!!! yes, i am very looking forward to nurture d kids wif bountiful games! ack! gee, i'm scaring myself. i'm truly sorry i wont be able to help much on the management front as i'm terribly tied up with my other obligations. i'm gonna help lay kian wif d programme book though. just hope that dis lil contribution will help out our team.anyway, talking bout our practical teaching stint, where r u ppl applying?? kluang high school seems to be a favourite. heard that it's just opposite d police station.hehe! so, whoever's facing disciplinary trouble may just pop in n give d force a social call. handy eh?? maybe sum tighter kebayas would help too!! ;) oh, by the way, is anyone interested to join our malam pragraduan?? it's gonna be in eden sometime in february. it's a lil xpensiv though.....RM45. hmm.....wouldnt it be just cool if we hev quidditch here???
Friday, November 22, 2002
Problems and changes seem so rampant in our lives these days. Sometimes i feel concerned too that i may not be able to cope, i have just been assign a new supervisor for my PSM ii and there seems to be so much changes i have to make!! And like WanLing said, a few days ago it we had to be busy with our practical trainning, and now posting. I am still wondering when is the due date we are supposed to hand in the forms. Oh, by the way people, please be informed that PN. Tina wants us to fill up the borang pemilihan tajuk PSM again and hand in to her asap. Guess that's all for now. Academically i feel very lonely everytime espeacially when we have to do group work and group assignments. Sometimes i envy those who have readily formed groups. Guess its tough being a guy and wanting to get good results in TESL. I seem to need help but again everybody seems to need it too. I want to take this opportunity to thank all those who have worked with me before and have helped in invaluable ways. Thanks and you know who you are don't you. :)
Thursday, November 21, 2002
A few days ago it was about our practical training , on the place and school. Now it’s about posting. Well, problems just pop up all the time. I guess the issue on posting will be a hot topic among the 4th year tesl students for a while now. Can’t help it, can we? Most of us don’t know whether or not we want to be in the education field and we are worried if we will be able to go back to our hometown. Worse still if we get somewhere far from town and far from familiarity. just hope we will be able to face it anyhow.
Wednesday, November 20, 2002
hello everyone!ooohhhh.....through some of the messages, looks like most of you were lucky enough to get easy access to this blogger site. gosh...i tried more than 5 times to join in but encountered different problems everytime. hahaha..at last, i'm IN!yippie yaiyo!Hmm, great site to share our thoughts, even to update and use our skills to create 'WOW' experience again! Oh yes, we have a new committee for this semester's language camp.Thumbs up for Cecah for being the Director. hehe, the director had her moments of glory as the voting was based on "people's choice award"!All the best for the committee members.Yeah, with all our exotic,artistic powers, surely we can create another history!but sadly, this time, we have to split to 2 groups.NO....how i wish we can accomodate all members into 1 group only!It would be better if all of us work and have fun together like we did in Drama class.I do hope that miracle will happen,that maybe the campsite can eventually accomodate all of us.Hmm,perhaps we shall do some roadtour to show our talents.Then, maybe the people in charge, (villagers,schools..etc) would love us so much and never want to separate us into 2 teams!ahah!Any ideas how to appeal for only 1 great team for this language camp?please...let there be light....uhuk..uhuk..
Tuesday, November 19, 2002
Assalamualaikum n g'day to everyone....
hi...today we've decided on the committee of our language camp...let's hope for the best..well i'm sure everything will be alrite...we've come so far together..and we sure can make it this time....
Well..how do you find the games that we've palyed in class. Personally, i think those games can make people stress sometimes...we should be in a stress free environment, shouldn't we? moreover stress is not good for young adults like us, rite.but if we look at the bright side of it..it might helps us in coping with stress..whether we realized it or not.....whatever it is, i'd enjoy every moments working with you...guys and looking forward to move on for the language camp.we sure will enjoy it, like we used to do...actually like we always will...
And Lay Kian..i'm going to watch Harry porter today..heheh....nevermind i'll tell yer about the whole lot story...that's all for now..can't wait for the next class to see the games that are going to be exhibited by my colleagues..as they are all very creative and innovative..haha...c yer guys..tadaa...
hi...today we've decided on the committee of our language camp...let's hope for the best..well i'm sure everything will be alrite...we've come so far together..and we sure can make it this time....
Well..how do you find the games that we've palyed in class. Personally, i think those games can make people stress sometimes...we should be in a stress free environment, shouldn't we? moreover stress is not good for young adults like us, rite.but if we look at the bright side of it..it might helps us in coping with stress..whether we realized it or not.....whatever it is, i'd enjoy every moments working with you...guys and looking forward to move on for the language camp.we sure will enjoy it, like we used to do...actually like we always will...
And Lay Kian..i'm going to watch Harry porter today..heheh....nevermind i'll tell yer about the whole lot story...that's all for now..can't wait for the next class to see the games that are going to be exhibited by my colleagues..as they are all very creative and innovative..haha...c yer guys..tadaa...
Monday, November 18, 2002
Have you watch HARRY POTTER? What are your comments towards this famous movie serials. I'll watch it for sure but waiting for the suitable time...Your comments also can encourage other people to watch this nice movie. So, if you do like this movie, share with us. Mr.G, it's something not really related to language camp, but it do help us to understand kids better - a real bad excuse,hahahahahha! sorry if i misuse this blogger page. SMILE ALWAYS! =)
Lastly, we formed the basic committee for OUR language camp. Huuray...at least wont wait and wait and wait...Hopefully we all will have great time together again throughout the language camp preparation until the end of the post mortem. I believe with the leadership and experiences that Aishah and Nadya have, we'll definitely have HAPPY HOUR although in the rural area. But, it's still not that perfect as 20 of us cant go together but be forced to seperate from each other. Mr G, may be you can reconsider about our WANTS...It's just like Michelle's dreams to go to other places...sigh!! SMILE ALWAYS! =)
Saturday, November 16, 2002
We thought that drama was hard work. But actually, language games has almost similar amout of workload. but i agree both are interesting. we learn new things in both courses. One, being able to be involved in the drama production and the other, getting our journals online and being in a weblog. But, at least we know that those who took language games last semester had almost the same amount of work. Not just us (drama students). Ermm, I better not forget that the actor/actress department did had a really hard time. In fact, they spent the most time. But, I am sure they enjoyed it. (ooops, I'd better stop involving drama into our language game subject. sorry about that.)well, i think this semester, everyone will get the same amount of work. So, burden's shared equally and every single person is able to feel the same. Am I right?
Thursday, November 14, 2002
can someone please clear my doubts? I know that Mr. Ghazali told us to write something about the language camp (the one that we are supposed to organise) in our upsaid account (journal) during the first lesson. However, I am not so sure if that was mentioned in the previous class. So, I was wondering if that is still the case? Is the journal still about the language camp or can it be anything? Sorry if that was mentioned but I was not paying attention. I will try to be more alert the next time.
hullooooooo people!! phew! easy log in! well, its been quite a light subject so far. participating in games n writing journals. wonderful assignments n d ultimate camp thingy will come n upset our serenity. but i'm looking forward to it!! hoping that we'll go further this semester.do u think there's any chance for us to go sarawak or sabah??? ok, maybe dat's too far, but watta bout in d northern states?? perlis? kedah? we dun get the chance to visit those places dat often. yeah, i'm probably dreaming, but then, it's d only entertainment i get apart from watching shi ing go looney once in a while. well, i better post this message before it gets any longer n before i reveal much much more bout shi ing..............kekekekekekeke!!!!!!!!!!!!!!!!
although sometime when we want to post and publish, the message didnt appear immediately in the web page, but it will automatically do it after few minutes. That day, actually my 2nd msg didnt appear, but now i checked, it's there...so just type whatever u want and just leave it lar...Btw, i logged in because of chatting to friend that day, so come and visit at the same time lor...instead of doing one thing at one moment. i usually do few tasks at the same time.haha...SMILE ALWAYS!=)
Wednesday, November 13, 2002
hmmm, i just can't get to publish it..sigh!! am i that dumb?? gosh..well, the following message is typed arlier, but i just can't get to publish it...let's take a look ya..waooooo, i thought i will be the first five to log in, well..it shows that there are others who are more 'kiasu' than me..hehe..i have nothing much to say because all the topics are on logging into this site. Anyway, for Lay Kian's queries, i really wonder why there is C for this subject. That sounds scary huh? By the way, when is the next class after Raya-cum-semester break?? Some say Monday no class, but some say yes..well, it will be better for us to make this clear becoz some of us gotta buy ticket and so on..balik kampung mahhhhhhhh...
lalalalalalaaaa..ellow...I have logged in now!! I just don't know what to say,hehehe....! But as Wan Ling said, it is easier to use this blogger coz it don't take so much time to log in and register. Furthermore, my PSM research is related to this kind of online learning. Thank u....erm Mr. G, I'm innnnnnnn!!!!!! :)
Tuesday, November 12, 2002
I have got myself logged in. It is easier to register compared to e-mail accounts. there is no long registration form that you have to fill in. All you need to do is key in your name and e-mail address. I don't think anyone else had any problem in signing up as well. this is kind of interesting as I have never experienced using a blogger before. And having public readers as well will be a very interesting one because we will be able to get feedback on what we write.
Monday, November 11, 2002
Wao.....i thought it's not that difficult to get A for this subject, but the grading list shows that the weakest grade is C, better watch out...actually why someone will get C for this subject? It's because of didnt submit assignment? didnt go for lg camp? or because of final? any 'seniors' - those who took this subject last semester can shed some lights to us?? HELP!!! SMILE ALWAYS! =)
Hi.....everyone in SPL. I'm LayKian, finally we are taking Lg Games as our final semester's subject. Just be introduced about this site today, i also didnt expect i will go and visit here so soon. Chatting with my man now, received invitation email from Mr.G - follow u all to acknowledge him as Mr.G, haha....so just log in and look around. I hate the computer in the lab, it's so slow and wait for century to display a page. It's still the best to online in my room-can drink, eat, rest, chat...do whatever i want at the same time. Just inform u all, there are a big group of us are coming in this site and distrate you all soon, be careful ah...ha..ha...ha....c u then!! SMILE ALWAYS! =)
Saturday, November 09, 2002
Monday, October 28, 2002
Sunday, September 29, 2002
Saturday, September 28, 2002
Hello there! It's been some time since I last posted any messages here. Well, first of all, thanks Mr. G for giving me an A for Language Games in Classroom. It's the first A that I get for this semester. :) Thank you very much. Wish you all the best! Ohya! I'm already back to my home sweet home... How about you guys? Wish you a very happy holidays! Enjoy ya! See you after one month..
Tuesday, September 24, 2002
GAME OVER
Here are the last 8 digits of your IC and grade* for this semester:
13015900 C
22145562 A
17145828 B+
21045109 B
04085428 A
12045230 A-
08095072 B
21105662 A-
16125772 B+
01026046 A-
23035312 B
24125078 B-
07086220 B
18145922 C
17115108 B
22146318 B
20055308 B-
07015618 B
01035082 B
07015506 B+
22145964 C+
12035198 A-
11085346 A
02085352 A
05135194 A
17065062 B
23085868 A
20135053 B
06086164 A
07025468 A
01015802 B+
*The data is true on the date it's posted.
Tuesday, September 17, 2002
Monday, September 16, 2002
Sunday, September 15, 2002
Friday, September 13, 2002
Wednesday, September 11, 2002
Monday, September 09, 2002
HI! Everyone....Well, I'm glad all assignments are all over...Now can really concentrate on my studies...So, how's everyone? Are you busy doing revision so stuck somewhere watching watching movie hehe... Hey bizura what do you mean by I have to look but try not to overperasan? hmmm....your sentence sounds ambiguous... =p Anyway, best of luck to everyone. I suppose all of us need it very badly especially for discourse =p See you all during the exams! Take care!
hmm... i dunno what to write but i still want to rite something... so everyone, have u all been studying for the final yet? anybody has a complete note of language testing subject? last time dr annie said that she wanted to carry forward the final xm to 14th sept... is it confirmed? oh, by the way, i wanna wish all of u good luck for the coming final xm... be sure u do ur best... or else you would be in the 'extend'ed family... :D but i think its not a bad thing to extend... you have the chance to maintain ur pointer and reduce the credit hours per semester... but spending more time and another sum of money for the fees without the help of your PTPTN or KPM? i dunno... so what do you guyz think? pls pls plsssss write...
Sunday, September 08, 2002
wei mimi...i still in utm..so sorry...i really have a lot of things that i have to settle first... can anybody tell nozi that i'm coming to her room tonight around 8 or 9.. tell her that everything is finish and i just need the literature part before i compile everything...please k? something bad happened to me actually..everybody please pray for me k...luv all of you...anyway congratulation to mimi...finally u successfully join the community zero!
phewww... so now i shall breathe normally after sending discourse assignments (hope i dont have to repeat lahh!!)... so hows everyone doing? before that, is there anyone out there who hasnt send ur action research? if there is.. welcome to my club... heheh... so where r u guyzz actually? at home?? jealousnye...
im still in ktc rite now... dah boring sgt so i log on to gameplan... its nice to see that you poeple still write in here... by the way gerald, i know that u have the look but try not to 'overperasan' k... or else bobby might get jealous and someone else need to puji him also... huahahha... bobby if ur reading this dont get mad hah... im really bored right now... oh... about language camp party, its nice for those who took the trouble to come... thanx to mr g and encik farouk too... to those who did not come u can claim ur money from k ina ok? too bad u missed the free dinner (kira free la kan :D)
so ayu, where r u actually? i heard that nozi had been looking for u about ur action research... dont just go missing in action like that aa... bahaya...
yati... where is your posting? r u in here now? xnampak pun?
hmmm... dunno what to write actually.... stop here lah..
:D
im still in ktc rite now... dah boring sgt so i log on to gameplan... its nice to see that you poeple still write in here... by the way gerald, i know that u have the look but try not to 'overperasan' k... or else bobby might get jealous and someone else need to puji him also... huahahha... bobby if ur reading this dont get mad hah... im really bored right now... oh... about language camp party, its nice for those who took the trouble to come... thanx to mr g and encik farouk too... to those who did not come u can claim ur money from k ina ok? too bad u missed the free dinner (kira free la kan :D)
so ayu, where r u actually? i heard that nozi had been looking for u about ur action research... dont just go missing in action like that aa... bahaya...
yati... where is your posting? r u in here now? xnampak pun?
hmmm... dunno what to write actually.... stop here lah..
:D
Thursday, September 05, 2002
Hey......Gopala... how can you say you look fat.....and ugly....you damn handsomelah....if not you wouldn't be my Gopala.....ha, ha...what do you call this? Gameplan flirting? or blogspot the place where you spot your man and blog him with flirtation? ha,ha....i miss writing here...which is why i'm back...to see if anyone else too looked at this site as more than a requirement....looks like many share this feeling...hi, Mr. G...how are you..bet life is better without a bunch of screaming and noisy teslians.....well, it was really nice taking this subject under you....the way you conducted this course was interesting, educational, innovative and FUN..... Good luck to everyone for your finals..and i'd like to praise our other half of the class who took drama for the spectacular and fabulous drama...i'm impressed beyond words......well, i gotta go now..until then...hastalavista...
p/s: Take care Gopala...see you around ya! : )
p/s: Take care Gopala...see you around ya! : )
Tuesday, September 03, 2002
ATTENTION EVERYONE! The party for Evelyn's group has undergone a last-minute change. The date has been changed to 6 Sept. (Friday) at Angsana's Kenny Rogers. Time? still at 8pm. Anyone from See Yan's group interested to come can join us too, but you have to pay for your own food lah! Mr. G, I hope you read this before this Friday!
Thursday, August 29, 2002
Hi! I suppose everyone is very busy with their assignments right now as the due date for most of our assignments is near. I suppose everyone is having a tough time now. Anyway, I wanted to wish everyone best of luck! Study hard! Study smart! and don't get too tense up =P By the way, happy national day everyone!
Wednesday, August 28, 2002
Encourage Your Employees to Play
Source: http://gbr.pepperdine.edu/023/simulations.html
Simulations provide opportunities to learn about making complex decisions
Jack C. Green, Ph.D.
Application: Senior management support is a key factor in making simulations an effective learning tool.
The VP for marketing is making plans for a big advertising blitz in the third quarter to introduce a "new and improved" camera in time for the Christmas sales season when she is reminded by the VP for production that they won't actually have the new product until January. They did not begin funding the research and development process early enough to have a new product actually in production before then. When she protests to the CEO that the competition is going to take away their market share, he acknowledges that this is a problem, but reminds her that they were in difficult financial situation in the first quarter and that the whole team had agreed to hold off on new investments. She can protest, but that is the situation.
A meeting of the executive committee of a major corporation? Could be, but in this case it is a team engaged in a business strategy simulation. Simulations have become increasingly complex and realistic in the last few years. They have also become increasingly popular, both in universities and in corporate training settings. A study done in the late 1990's found that over 98% of the business schools accredited by the Association to Advance Collegiate Schools of Business used at least one simulation in their programs and over 60% of large businesses use them in their training programs. 1 There is good reason for this. Research over the past twenty-five years has consistently shown that students have more positive attitudes toward learning from a business game than from other teaching approaches. 2 (Faria, 2001). This is true of business people as well as students.
Most businesses and universities use commercially-produced computer-assisted simulations, although some are choosing to create their own to reflect their business and industry more closely. Building one's own is a very costly enterprise and requires extremely sophisticated programming if it is to be done well, and most businesses will prefer to use existing products. There are many very good ones, and they range from fairly basic simulations specific to a functional area to total enterprise games in which teams are responsible for managing a complete company in a complex world.
Not all simulation experiences are equally effective, however. Not only do the games themselves differ, but how well the participants learn what the simulation is designed to teach can vary widely even when the same game is used. Given the expense and effort involved in using a simulation as a teaching device, it is important to understand what enhances the learning experience. Otherwise, a simulation can be a waste of significant time and financial resources.
Consider These Success Factors
Based on the research noted above, plus research on simulations with which I have been involved and my experience in running total enterprise simulations in a business environment, the following principles are very important if you want to have a successful business simulation. (The context of the discussion here is the business environment, but the principles apply to classroom simulations as well.)
More cohesive teams perform better than less cohesive teams.
The greater the support and commitment to the simulation of those in positions of influence within the class or the company, the greater the commitment of those in the game, and the better the learning experience that it is.
The greater the commitment and involvement of the simulation leader, the better the student/participant performance.
When participants are confident that they understand the mechanics of how the game is played, they will put more effort into playing it and will consider it more important to do well. This, in turn, increases the likelihood that they and their team will be effective and the likelihood that they will learn what the game is designed to teach.
It is important to have a debriefing session.
Let's look at each of these in more detail.
Encourage Group Cohesion
Studies of cohesion frequently divide the concept into two types: cohesion based on inter-personal attraction and cohesion based on complementary roles. Obviously some groups have both. Therefore, creating cohesive teams does not necessarily mean having players select their best friends as teammates. In fact, that would often work against complementary skill sets and might increase the likelihood of "groupthink." But you might want to avoid putting people on the same team who have very different personal styles or who are truly antagonistic to each other unless you are planning to use the exercise primarily as a form of group therapy.
You may wish to bring together executives from different divisions of the company who do not even know each other, or choose people from different functional areas of the company who are only vaguely acquainted. That is fine. But do the assignments with some forethought about why you want these people to play this game and why you are putting together the particular teams that you are. Then, if teams are not already cohesive units, plan team-building activities and allow sufficient time for them to have an effect before you begin the actual simulation.
This will be more easily accomplished if your company already has a culture that encourages cooperation, trust, and an appreciation of the contributions of all people. If the company culture is one of great individual competition, mistrust, cynicism and/or backbiting, you probably are not going to have a successful simulation experience. But then, that is likely the least of your problems.
In one company where I was involved in running a simulation, the CEO sent out a list of core company values and examples of behaviors that exhibit these values to all game participants along with the game manual and other materials they received. These included values such as respecting the potential and significance of every individual, an expectation of a high level of personal commitment, active listening, and making decisions and taking risks together. It set a very positive tone.
Support from Above is Critical
This brings up the second key principle. Simulations are more effective as learning experiences when there is support from key supervisors. When you are dealing with executive-level participants, this means support from the President and/or CEO. When it is apparent that key supervisors are invested in this experience and believe that it is valuable, that message will be heard by participants. They, in turn, are more likely to make the effort to do well and to learn what the simulation is designed to teach. When the supervisor gives verbal assent but obviously does not understand what is really happening or how the simulation relates to the organization's larger goals, it will be clear to participants that this really does not matter, so why should they try. There will be few rewards associated with performing well.
In one company that had a very successful business simulation, the CEO decided to bring in division presidents from all over the world to participate. He wanted them to have exposure to the kind of decisions that need to be made on a company-wide basis and believed that the game would be useful for this. He therefore made this a part of a semi-annual meeting where everyone would be in attendance. He personally studied the manual and made sure that he understood how it would operate, the educational goals, and the logistics. He arranged for an appropriate venue, made sure that all participants had the information they needed ahead of time, let them know that this was something he was supporting, and had a banquet for them after the simulation that served as a debriefing session. That level of involvement sent a message that encouraged participants to take this seriously and do their best.
The Impact of the Simulation Leader
In addition to support from those in supervisory positions, it is important that the person who actually runs the simulation is familiar with the game, its educational goals, and how using different scenarios (if available on that game) can affect play. It is also important to understand the system well enough that if it crashes for any reason, he or she can trouble-shoot the problem and get the simulation back on track. Even though computerized games are generally quite reliable, there can be glitches, either in the game software or in the installation on the network or other system. The simulation leader needs to understand the underlying software - or have someone with him or her who does.
Also, the simulation leader needs to be available, if at all possible, to answer questions ahead of time so that participants will be clear about expectations when they arrive. This can be handled by email and phone calls and even net meetings or chat room technology, but it will make a difference.
Confidence
Several studies, including our own studies of adult MBA students, show that being confident that they understand how the game is to be played has a significant effect on whether or not participants learn what the simulations is designed to teach, whether that is to think strategically about an entire organization or to plan a marketing campaign or deal with some other function. 3 Participants who are worried about the mechanics of entering decisions or reading reports do not concentrate on the educational purpose of the simulation. If it seems too complex, it will just be frustrating, and they may give up and basically quit trying.
Confidence will be enhanced when they have time and opportunity to study the written material - and providing time for this within the work environment rather than expecting them to do it on their own time - will certainly help. Again, having someone available to answer questions as they arise beforehand, builds confidence.
However, it is also helpful to allow them to make two or three trial decisions before the game actually begins. Actual experience significantly increases their confidence in their ability to handle the mechanics. It gives them an idea of how long it takes to do certain tasks and allows them to make initial mistakes without penalty. Once the actual game begins, they can then concentrate on the intended educational purpose. This does mean, however, building in enough time so that the trial decisions will not detract from the time needed for the actual simulation.
Debriefing
Finally, the research clearly supports the importance of having a real debriefing time where the participants can think back on what they did, why they did it, and what they learned from it about a variety of topics. With skillful guidance from the leader, who has been observing them in action, they should be able to evaluate not only what they learned about the topics the game is designed to teach, but about team work, preparation, personal and team work styles, etc. Ideally, participants should be asked about how they might transfer what they learned in this experience to other domains.
Many people have found that a written "reflection paper" where participants are required to make these assessments themselves is very helpful. It is this stage of the simulation where much of the payoff comes. The benefit will be commensurate with the thought that goes into planning this phase and with the degree of critical assessment that is required of the participants.
Business simulations can be one of the most effective learning tools available, not only for students in school, but for adult employees in business organizations. Education research supports the idea that experiential learning is one of the, if not THE, best way for humans to learn. Simulations are a form of experiential learning and they can engage the attention and involvement of participants in a way that few other training techniques are able to do.
However, they can also be costly, both in terms of time and energy as well as money. If you are thinking of doing a simulation experience for your employees, you want to be sure that you are getting your money's worth. To accomplish this you need to remember the principles outlined above regarding cohesion, support, confidence and evaluation.
With these steps well in place you are on your way to providing a positive and valuable learning experience that will benefit not only the individuals involved but the organization as a whole.
___________________________________________
Notes
1. Faria, A. J. (1998). Business simulation games: Current usage leveles-- and update. Simulation & Gaming 29, (3), p. 295-308.
2. Faria, A. J. (2001). The changing nature of business simulations/gaming research: A brief history. Simulation & Gaming 32 (1) p. 97 - 110
3. Burns, A. C., & Gentry, J. W. (1998). Motivating students to engage inexperiential learning: A tension-to-learn theory. Simulation & Gaming 29, (2), p. 133 - 151; Gosen, J. and Washbush, J. (1999) As teachers and researchers, where do we go from here? Simulation and Gaming, 30 (3) pp. 292 - 303: Snow, S., Gehlen, F. L. & Green, J. C. (2002). Does student preparation matter in a simlation? A comparison of pedigogical styles. Proceedings of the Association for Business Simulations & Experiential Learning Annual Conference, Pensacola, FL. March 20 -22.; Warr, P., Allan, C., & Birdi, K. (1999). Predicting three levels of traiing outcome. Journal of occupational and Organizational Psychology, 72, (3), p. 351-375; Wenzler, I. & Chartier, D. (1999). Why do we bother with games and simulations: An organizatinal learning perspective. Simulation & Gaming 30, p. 375 - 384.
Source: http://gbr.pepperdine.edu/023/simulations.html
Simulations provide opportunities to learn about making complex decisions
Jack C. Green, Ph.D.
Application: Senior management support is a key factor in making simulations an effective learning tool.
The VP for marketing is making plans for a big advertising blitz in the third quarter to introduce a "new and improved" camera in time for the Christmas sales season when she is reminded by the VP for production that they won't actually have the new product until January. They did not begin funding the research and development process early enough to have a new product actually in production before then. When she protests to the CEO that the competition is going to take away their market share, he acknowledges that this is a problem, but reminds her that they were in difficult financial situation in the first quarter and that the whole team had agreed to hold off on new investments. She can protest, but that is the situation.
A meeting of the executive committee of a major corporation? Could be, but in this case it is a team engaged in a business strategy simulation. Simulations have become increasingly complex and realistic in the last few years. They have also become increasingly popular, both in universities and in corporate training settings. A study done in the late 1990's found that over 98% of the business schools accredited by the Association to Advance Collegiate Schools of Business used at least one simulation in their programs and over 60% of large businesses use them in their training programs. 1 There is good reason for this. Research over the past twenty-five years has consistently shown that students have more positive attitudes toward learning from a business game than from other teaching approaches. 2 (Faria, 2001). This is true of business people as well as students.
Most businesses and universities use commercially-produced computer-assisted simulations, although some are choosing to create their own to reflect their business and industry more closely. Building one's own is a very costly enterprise and requires extremely sophisticated programming if it is to be done well, and most businesses will prefer to use existing products. There are many very good ones, and they range from fairly basic simulations specific to a functional area to total enterprise games in which teams are responsible for managing a complete company in a complex world.
Not all simulation experiences are equally effective, however. Not only do the games themselves differ, but how well the participants learn what the simulation is designed to teach can vary widely even when the same game is used. Given the expense and effort involved in using a simulation as a teaching device, it is important to understand what enhances the learning experience. Otherwise, a simulation can be a waste of significant time and financial resources.
Consider These Success Factors
Based on the research noted above, plus research on simulations with which I have been involved and my experience in running total enterprise simulations in a business environment, the following principles are very important if you want to have a successful business simulation. (The context of the discussion here is the business environment, but the principles apply to classroom simulations as well.)
More cohesive teams perform better than less cohesive teams.
The greater the support and commitment to the simulation of those in positions of influence within the class or the company, the greater the commitment of those in the game, and the better the learning experience that it is.
The greater the commitment and involvement of the simulation leader, the better the student/participant performance.
When participants are confident that they understand the mechanics of how the game is played, they will put more effort into playing it and will consider it more important to do well. This, in turn, increases the likelihood that they and their team will be effective and the likelihood that they will learn what the game is designed to teach.
It is important to have a debriefing session.
Let's look at each of these in more detail.
Encourage Group Cohesion
Studies of cohesion frequently divide the concept into two types: cohesion based on inter-personal attraction and cohesion based on complementary roles. Obviously some groups have both. Therefore, creating cohesive teams does not necessarily mean having players select their best friends as teammates. In fact, that would often work against complementary skill sets and might increase the likelihood of "groupthink." But you might want to avoid putting people on the same team who have very different personal styles or who are truly antagonistic to each other unless you are planning to use the exercise primarily as a form of group therapy.
You may wish to bring together executives from different divisions of the company who do not even know each other, or choose people from different functional areas of the company who are only vaguely acquainted. That is fine. But do the assignments with some forethought about why you want these people to play this game and why you are putting together the particular teams that you are. Then, if teams are not already cohesive units, plan team-building activities and allow sufficient time for them to have an effect before you begin the actual simulation.
This will be more easily accomplished if your company already has a culture that encourages cooperation, trust, and an appreciation of the contributions of all people. If the company culture is one of great individual competition, mistrust, cynicism and/or backbiting, you probably are not going to have a successful simulation experience. But then, that is likely the least of your problems.
In one company where I was involved in running a simulation, the CEO sent out a list of core company values and examples of behaviors that exhibit these values to all game participants along with the game manual and other materials they received. These included values such as respecting the potential and significance of every individual, an expectation of a high level of personal commitment, active listening, and making decisions and taking risks together. It set a very positive tone.
Support from Above is Critical
This brings up the second key principle. Simulations are more effective as learning experiences when there is support from key supervisors. When you are dealing with executive-level participants, this means support from the President and/or CEO. When it is apparent that key supervisors are invested in this experience and believe that it is valuable, that message will be heard by participants. They, in turn, are more likely to make the effort to do well and to learn what the simulation is designed to teach. When the supervisor gives verbal assent but obviously does not understand what is really happening or how the simulation relates to the organization's larger goals, it will be clear to participants that this really does not matter, so why should they try. There will be few rewards associated with performing well.
In one company that had a very successful business simulation, the CEO decided to bring in division presidents from all over the world to participate. He wanted them to have exposure to the kind of decisions that need to be made on a company-wide basis and believed that the game would be useful for this. He therefore made this a part of a semi-annual meeting where everyone would be in attendance. He personally studied the manual and made sure that he understood how it would operate, the educational goals, and the logistics. He arranged for an appropriate venue, made sure that all participants had the information they needed ahead of time, let them know that this was something he was supporting, and had a banquet for them after the simulation that served as a debriefing session. That level of involvement sent a message that encouraged participants to take this seriously and do their best.
The Impact of the Simulation Leader
In addition to support from those in supervisory positions, it is important that the person who actually runs the simulation is familiar with the game, its educational goals, and how using different scenarios (if available on that game) can affect play. It is also important to understand the system well enough that if it crashes for any reason, he or she can trouble-shoot the problem and get the simulation back on track. Even though computerized games are generally quite reliable, there can be glitches, either in the game software or in the installation on the network or other system. The simulation leader needs to understand the underlying software - or have someone with him or her who does.
Also, the simulation leader needs to be available, if at all possible, to answer questions ahead of time so that participants will be clear about expectations when they arrive. This can be handled by email and phone calls and even net meetings or chat room technology, but it will make a difference.
Confidence
Several studies, including our own studies of adult MBA students, show that being confident that they understand how the game is to be played has a significant effect on whether or not participants learn what the simulations is designed to teach, whether that is to think strategically about an entire organization or to plan a marketing campaign or deal with some other function. 3 Participants who are worried about the mechanics of entering decisions or reading reports do not concentrate on the educational purpose of the simulation. If it seems too complex, it will just be frustrating, and they may give up and basically quit trying.
Confidence will be enhanced when they have time and opportunity to study the written material - and providing time for this within the work environment rather than expecting them to do it on their own time - will certainly help. Again, having someone available to answer questions as they arise beforehand, builds confidence.
However, it is also helpful to allow them to make two or three trial decisions before the game actually begins. Actual experience significantly increases their confidence in their ability to handle the mechanics. It gives them an idea of how long it takes to do certain tasks and allows them to make initial mistakes without penalty. Once the actual game begins, they can then concentrate on the intended educational purpose. This does mean, however, building in enough time so that the trial decisions will not detract from the time needed for the actual simulation.
Debriefing
Finally, the research clearly supports the importance of having a real debriefing time where the participants can think back on what they did, why they did it, and what they learned from it about a variety of topics. With skillful guidance from the leader, who has been observing them in action, they should be able to evaluate not only what they learned about the topics the game is designed to teach, but about team work, preparation, personal and team work styles, etc. Ideally, participants should be asked about how they might transfer what they learned in this experience to other domains.
Many people have found that a written "reflection paper" where participants are required to make these assessments themselves is very helpful. It is this stage of the simulation where much of the payoff comes. The benefit will be commensurate with the thought that goes into planning this phase and with the degree of critical assessment that is required of the participants.
Business simulations can be one of the most effective learning tools available, not only for students in school, but for adult employees in business organizations. Education research supports the idea that experiential learning is one of the, if not THE, best way for humans to learn. Simulations are a form of experiential learning and they can engage the attention and involvement of participants in a way that few other training techniques are able to do.
However, they can also be costly, both in terms of time and energy as well as money. If you are thinking of doing a simulation experience for your employees, you want to be sure that you are getting your money's worth. To accomplish this you need to remember the principles outlined above regarding cohesion, support, confidence and evaluation.
With these steps well in place you are on your way to providing a positive and valuable learning experience that will benefit not only the individuals involved but the organization as a whole.
___________________________________________
Notes
1. Faria, A. J. (1998). Business simulation games: Current usage leveles-- and update. Simulation & Gaming 29, (3), p. 295-308.
2. Faria, A. J. (2001). The changing nature of business simulations/gaming research: A brief history. Simulation & Gaming 32 (1) p. 97 - 110
3. Burns, A. C., & Gentry, J. W. (1998). Motivating students to engage inexperiential learning: A tension-to-learn theory. Simulation & Gaming 29, (2), p. 133 - 151; Gosen, J. and Washbush, J. (1999) As teachers and researchers, where do we go from here? Simulation and Gaming, 30 (3) pp. 292 - 303: Snow, S., Gehlen, F. L. & Green, J. C. (2002). Does student preparation matter in a simlation? A comparison of pedigogical styles. Proceedings of the Association for Business Simulations & Experiential Learning Annual Conference, Pensacola, FL. March 20 -22.; Warr, P., Allan, C., & Birdi, K. (1999). Predicting three levels of traiing outcome. Journal of occupational and Organizational Psychology, 72, (3), p. 351-375; Wenzler, I. & Chartier, D. (1999). Why do we bother with games and simulations: An organizatinal learning perspective. Simulation & Gaming 30, p. 375 - 384.
Tuesday, August 27, 2002
Hey, 15% is okay la...I on the other hand got just 7% just imagine how bad I feel. Anyway, i still need to live my life...Why don't we joke it out hehehe....visit me at www.upsaid.com/gerald81 .....post me some jokes ya... By the way Mr G, can we fast our way out? (fasting) hahaha... Bizura, you might want to try (just joking). It works for Mr. G's friend...It could be a miracle hahaha...Me? maybe i should try =p I'm so fat already until my photo at the language camp look so ugly...yucks! Looks like balloon haha... Looks so "gelojoh' too =p NIce day!
mr g... i see that you have already put the archives for me and tipah... thanx a lot... ive already got a copy of the web... so i guess u dont have to spent ur time for us tomorrow morning... hope youll read this b4 tomorrow... we also hope that you wont mind that we are using this weblog as our tool for action research's assignment!! :D we do not intend to tell you and our frens until the dateline for ur weblog assignment... so those who hasnt participate yet... i guess its a bit too late... i myself only got 15% out of the 20%... really dissappointed as its actually an easy thing to do... but as people say it, do not cry over spilled milk... but mr g, i think im pretty sure that ill flunk (or a D) my discourse paper so i realllyyy reallyyy realllyyyyy need an A or A- for this subject to maintain my grade (i know this is a cheap publicity, but better publish it or people will say i 'bodek' the lecturer :D)...do you think you can count my upsaid entry again and consider tipah's comments that i hasnt receive and my 2postings on the same day? pleaseeeeee? (markah kesian pun takpe... :D) and im also speaking on behalf of my frens who have not realize that they need to be invited to get into gameplan... well, though this is a technology era but still, we have to accept the fact that not all people are good with this technology stuff, rite? heheheh... but i know you have the authority over us... im just giving suggestions.... :) well, thanx again for your help... youve been very cool and supportive.... thanx...
Hi Mr.G! I know that I'm one of your students that failure to submit the lesson plan and literature review but it's my fault because I'm a last minute worker... and this is also because I have a problem with the blogspot and not invited for the gameplan before this... Now, I just publish these lesson plan and literature review for the others as their additional reading. Yes next time I must finish my work earlier and don't be the last minute worker!!! Pity you Syidah because you lost 20 marks although it was just a simple work... it was you fault :( I hope that Mr.G could consider to give me either 1or 2 marks as "markah kesian"... but I know it was my fault and don't blame anybody!
Thank you very much Mr.G for your kindness and cooperation!!!
Here the lesson plan and literature review...
LESSON PLAN
Subject : English
Form : 1 Ibnu zarqiyali (Intermediate Level)
Topic : 2 July 2002
Attendance : 30
Time : 10.00 am – 10.30 am
Venue : C15 – 202
Objective
By the end of this lesson, students should be able to :
1. Listen and understand the correct pronunciation of each mentioned word.
2. Pronounce the word correctly.
3. Come out with correct word, which is related to the last letter of the previous word.
Teaching Aids
Beanie Bears (can substitute with any kind of other attractive object)
Prior Knowledge
1. Students have wide knowledge of some vocabularies.
2. Students have some prior knowledge about the correct spelling of each words used.
Delivery
Content Comprehension/ Skills
1. Expanding the student’s knowledge on vocabularies.2. Teaching the correct pronunciation of each word.3. Teaching the students the correct spelling implicitly. Unconsciously learn new vocabularies through the game.Speaking skills.Learning how to spell.
Teacher-Student Activities Notes
Set Induction.The teacher begins the class by giving the instructions of the game implicitly. The students are asked to name some of the things that can be seen in the classroom. The next word to be named is following the last letter of the previous word.Activities.The teacher starts the game by dividing the students into three groups (10 pupils per group).Then the teacher explains the rules of the game explicitly to the students. The rules of the game are as follows:-a. The first student is going to say one word. The he/ she will throw the Beanie Frog to the next student.b. The next student is going to continue the game by saying a word. The last letter of the previous word must be the first letter of the next word.c. When answered the, the Beanie Frog is thrown to another student. The game continues until the end when only one student is left.d. Each student is given only 5 seconds to come out with their word. The student will be kicked out from the game if exceeding the time limit.e. The last person is considered as winner of each group. The winners will meet each other in the final round.f. The word that has been said is not eligible to be repeated. If any student repeats the same word, they will be kicked out from the game.g. Example: student A= blackboard, student B= Donkey, student C= yacht, student D= triangle, etc.(blackboard, donkey, yacht, triangle, etc.) 6 minutes1 minute3 minutes20 minutes
Closing
The teacher summarizes the lesson by asking the students what are the benefits that they can get from the game played.
Homework
No homework is given.
Teacher’s notes
LITERATURE REVIEW
THE LAST LETTER
Languages learning in early days seen as a serious task because the students have to memorize all the vocabularies and the grammatical structure of the language in a very hard way. The drills that been used were extremely forcing the students to learn a language in harder way in order to produce them as a proficient learner. Nowadays, learning a language comes in various methods where students are allowed to practice the learned language through many enjoyable activities. New era of teaching language involves many sort of teaching method such as teaching the language through drama presentation, role-play, listening to the music, watching videos, language games and so forth. Language game is one of the best ways to provide the students with a cosy environment in learning the new language. Learning a language via games would lead the students to higher motivation in learning that particular language successfully.
The Last Letter is a game that basically focusing on vocabularies and spelling. This language game is very popular in Japan and it is known as Shiritori. How the game played is very simple and it will cost you nothing all except for a wide knowledge of vocabulary in that language. Vocabulary is acquired when the learner can understand and identify the meaning of a word and able to put it into an appropriate context. The most important part in understanding a word is the meaning and the spelling. Different meaning and spelling of a word would lead to a different word. Having a great knowledge of vocabularies can help a student to learn the language more effective as they can play a lot in constructing sentences with various words. Knowing a vocabulary is very important because without it the students would not be able to learn the functions and the structure of the language that is to be used in comprehension and communication. (Nesamalar, C et.al, 1995: 250)
The Last Letter is a simple game that can be played in a flexible way where you do not have to need an appropriate time and place. In other word, this game is sustainable enough for the teachers to let students play the game while at the same time it helps the students to have chance to practice what they had learned. In original setting in Japan, the game is played as this. The Last Letter of the word must be the first letter of the next word. A ball is needed but a screwed up a piece of paper is fine. Then the teacher throws the ball to one student and says a word, such as ‘dog’. The students must reply with a word starting with ‘g’, such as ‘girl’. When answered, the ball is thrown back to the teacher and it is then throw to the next students. The sequence will follow the same thing until it is finish. In the natural setting classroom of Malaysia, the game played is still the same and the exact methods of playing. The Last Letter game is as follows.
a) The first student is going to say one word. Then he/she will throw the Beanie Frog to the next student.
b) The next student is going to continue the game by saying a word. The Last Letter of the previous word must be the first letter of the next word.
c) When answered, the Beanie Frog is thrown to another student. The game continues until the end when only one student is left.
d) Each student is given only 5 second to come out with their word. The student will be kicked out from the game if exceeding the time limit.
e) The last person can be considered as the winner of each group. The winners will meet each other in the final round.
f) Example: student A = blackboard, student B = donkey, student C = yacht, student D = triangle, etc.
(blackboard, donkey, yacht, triangle, etc.)
It can be seen that spelling is merely important in the game. To prove it, the student would not be able to continue the next word if he or she does not know how to spell the first word. If he or she knows that the word ends with ‘s’, easily the student can continue the next word with ‘s’. For example, the word ‘hour’. The last letter of the word is ‘r’. As the ‘r’ is not being pronounce in the pronunciation of ‘hour’, so the student would not know that ‘r’ is the last letter of the word. Unless, the students really know the correct spelling of it, then only he or she can continue the game with another ‘r’ word such as ‘roller coaster’.
Thank you very much Mr.G for your kindness and cooperation!!!
Here the lesson plan and literature review...
LESSON PLAN
Subject : English
Form : 1 Ibnu zarqiyali (Intermediate Level)
Topic : 2 July 2002
Attendance : 30
Time : 10.00 am – 10.30 am
Venue : C15 – 202
Objective
By the end of this lesson, students should be able to :
1. Listen and understand the correct pronunciation of each mentioned word.
2. Pronounce the word correctly.
3. Come out with correct word, which is related to the last letter of the previous word.
Teaching Aids
Beanie Bears (can substitute with any kind of other attractive object)
Prior Knowledge
1. Students have wide knowledge of some vocabularies.
2. Students have some prior knowledge about the correct spelling of each words used.
Delivery
Content Comprehension/ Skills
1. Expanding the student’s knowledge on vocabularies.2. Teaching the correct pronunciation of each word.3. Teaching the students the correct spelling implicitly. Unconsciously learn new vocabularies through the game.Speaking skills.Learning how to spell.
Teacher-Student Activities Notes
Set Induction.The teacher begins the class by giving the instructions of the game implicitly. The students are asked to name some of the things that can be seen in the classroom. The next word to be named is following the last letter of the previous word.Activities.The teacher starts the game by dividing the students into three groups (10 pupils per group).Then the teacher explains the rules of the game explicitly to the students. The rules of the game are as follows:-a. The first student is going to say one word. The he/ she will throw the Beanie Frog to the next student.b. The next student is going to continue the game by saying a word. The last letter of the previous word must be the first letter of the next word.c. When answered the, the Beanie Frog is thrown to another student. The game continues until the end when only one student is left.d. Each student is given only 5 seconds to come out with their word. The student will be kicked out from the game if exceeding the time limit.e. The last person is considered as winner of each group. The winners will meet each other in the final round.f. The word that has been said is not eligible to be repeated. If any student repeats the same word, they will be kicked out from the game.g. Example: student A= blackboard, student B= Donkey, student C= yacht, student D= triangle, etc.(blackboard, donkey, yacht, triangle, etc.) 6 minutes1 minute3 minutes20 minutes
Closing
The teacher summarizes the lesson by asking the students what are the benefits that they can get from the game played.
Homework
No homework is given.
Teacher’s notes
LITERATURE REVIEW
THE LAST LETTER
Languages learning in early days seen as a serious task because the students have to memorize all the vocabularies and the grammatical structure of the language in a very hard way. The drills that been used were extremely forcing the students to learn a language in harder way in order to produce them as a proficient learner. Nowadays, learning a language comes in various methods where students are allowed to practice the learned language through many enjoyable activities. New era of teaching language involves many sort of teaching method such as teaching the language through drama presentation, role-play, listening to the music, watching videos, language games and so forth. Language game is one of the best ways to provide the students with a cosy environment in learning the new language. Learning a language via games would lead the students to higher motivation in learning that particular language successfully.
The Last Letter is a game that basically focusing on vocabularies and spelling. This language game is very popular in Japan and it is known as Shiritori. How the game played is very simple and it will cost you nothing all except for a wide knowledge of vocabulary in that language. Vocabulary is acquired when the learner can understand and identify the meaning of a word and able to put it into an appropriate context. The most important part in understanding a word is the meaning and the spelling. Different meaning and spelling of a word would lead to a different word. Having a great knowledge of vocabularies can help a student to learn the language more effective as they can play a lot in constructing sentences with various words. Knowing a vocabulary is very important because without it the students would not be able to learn the functions and the structure of the language that is to be used in comprehension and communication. (Nesamalar, C et.al, 1995: 250)
The Last Letter is a simple game that can be played in a flexible way where you do not have to need an appropriate time and place. In other word, this game is sustainable enough for the teachers to let students play the game while at the same time it helps the students to have chance to practice what they had learned. In original setting in Japan, the game is played as this. The Last Letter of the word must be the first letter of the next word. A ball is needed but a screwed up a piece of paper is fine. Then the teacher throws the ball to one student and says a word, such as ‘dog’. The students must reply with a word starting with ‘g’, such as ‘girl’. When answered, the ball is thrown back to the teacher and it is then throw to the next students. The sequence will follow the same thing until it is finish. In the natural setting classroom of Malaysia, the game played is still the same and the exact methods of playing. The Last Letter game is as follows.
a) The first student is going to say one word. Then he/she will throw the Beanie Frog to the next student.
b) The next student is going to continue the game by saying a word. The Last Letter of the previous word must be the first letter of the next word.
c) When answered, the Beanie Frog is thrown to another student. The game continues until the end when only one student is left.
d) Each student is given only 5 second to come out with their word. The student will be kicked out from the game if exceeding the time limit.
e) The last person can be considered as the winner of each group. The winners will meet each other in the final round.
f) Example: student A = blackboard, student B = donkey, student C = yacht, student D = triangle, etc.
(blackboard, donkey, yacht, triangle, etc.)
It can be seen that spelling is merely important in the game. To prove it, the student would not be able to continue the next word if he or she does not know how to spell the first word. If he or she knows that the word ends with ‘s’, easily the student can continue the next word with ‘s’. For example, the word ‘hour’. The last letter of the word is ‘r’. As the ‘r’ is not being pronounce in the pronunciation of ‘hour’, so the student would not know that ‘r’ is the last letter of the word. Unless, the students really know the correct spelling of it, then only he or she can continue the game with another ‘r’ word such as ‘roller coaster’.
Monday, August 26, 2002
hmm...well, i've already submitted my report, as in my post mortem on the languaeg camp. the thing is, basically, everyone is happy about everything. if anyone has got any bad moments or sour memories(which i seriously doubt), as time passes the feeling fades, and only the happy moments remain. the camp has certainly made a difference in our UTM life, as in it has exposed us to what a language camp is like. maybe, in the near future, after we all graduate we'll all see each other at a language camp.....everyone played a part and evryone deserves to be congratulated for doing a good job. once agin i woild like to thank Mr G. for everything and also all the lecturers who came especially Miss Fatimah and also Mr. Farouk and Dr. Norazman...
Post Mortem for Language Games
Well, basically the camp was nicely done. There is only a minor glitch here and there but everything was fine. By the way, I think the treasure hunt is a bit difficult for the students. The other day I did the proverbs and similies in class everyone agree it is too difficult for the primary school students but I wonder why they take it to the camp? What I did was phrase but I think to ask the students to arrange the word is a bit difficult. If they really want the teach the students proverbs, it is better to ask the students to arrange the phrase than words. Like what we had learn in our Language learning teories class, when we want to teach we teach something a level above the students ability (i+1) but if you teach something more, it could be demotivating. Anyway, it was fun running around with the students... Making me feel 'OLD'... =p
Well, basically the camp was nicely done. There is only a minor glitch here and there but everything was fine. By the way, I think the treasure hunt is a bit difficult for the students. The other day I did the proverbs and similies in class everyone agree it is too difficult for the primary school students but I wonder why they take it to the camp? What I did was phrase but I think to ask the students to arrange the word is a bit difficult. If they really want the teach the students proverbs, it is better to ask the students to arrange the phrase than words. Like what we had learn in our Language learning teories class, when we want to teach we teach something a level above the students ability (i+1) but if you teach something more, it could be demotivating. Anyway, it was fun running around with the students... Making me feel 'OLD'... =p
LESSON PLAN
Form : 1 Adil
Topic : Opposite-adjectives Bingo
OBJECTIVES :
By the end of the lesson, students should be able to :
1. recognize the opposite words based on teacher’s instruction.
TEACHING AIDS :
1. Student’s handouts – Rules of the game.
2. Worksheet 1 – Bingo board.
PRIOR KNOWLEDGE :
Students have learnt on opposite-adjectives in previous lesson.
IMPLEMENTATION :
Set Induction
1. Teacher recalls the previous lesson on opposite words to test students’ memory and knowledge. Teacher asks students to give other examples of opposite words that they know.
2. Teacher introduces the game to students.
Teacher-students activities :
1. Teacher writes 25 words (adjectives) on the board.
2. Teacher distributes handout 1 (rules of the game) and worksheet 1 (Bingo board) to students.
3. Teacher asks students to fill in the Bingo board with words written on the board.
4. Teacher explains the games to students.
5. Teacher starts the game by calling out a word one by one.
6. Teacher conducts the game until she has the winner.
CONCLUSION :
Teacher summarizes the lesson by asking students what they have learnt today.
HOMEWORK :
No homework is assigned.
TEACHER’S NOTE
*RULES OF THE GAME.
1. Students have to fill in the boxes with the words written on the board in any order they want.
2. When teacher calls out one word, for example ‘cheap’, students have to cross the opposite of cheap, which is ‘expensive’.
3. Five words in a row are considered as one letter ‘B’. Students have to cross five rows, which later spell the word BINGO in order to win this game.
4. The first person who says BINGO is the winner
Form : 1 Adil
Topic : Opposite-adjectives Bingo
OBJECTIVES :
By the end of the lesson, students should be able to :
1. recognize the opposite words based on teacher’s instruction.
TEACHING AIDS :
1. Student’s handouts – Rules of the game.
2. Worksheet 1 – Bingo board.
PRIOR KNOWLEDGE :
Students have learnt on opposite-adjectives in previous lesson.
IMPLEMENTATION :
Set Induction
1. Teacher recalls the previous lesson on opposite words to test students’ memory and knowledge. Teacher asks students to give other examples of opposite words that they know.
2. Teacher introduces the game to students.
Teacher-students activities :
1. Teacher writes 25 words (adjectives) on the board.
2. Teacher distributes handout 1 (rules of the game) and worksheet 1 (Bingo board) to students.
3. Teacher asks students to fill in the Bingo board with words written on the board.
4. Teacher explains the games to students.
5. Teacher starts the game by calling out a word one by one.
6. Teacher conducts the game until she has the winner.
CONCLUSION :
Teacher summarizes the lesson by asking students what they have learnt today.
HOMEWORK :
No homework is assigned.
TEACHER’S NOTE
*RULES OF THE GAME.
1. Students have to fill in the boxes with the words written on the board in any order they want.
2. When teacher calls out one word, for example ‘cheap’, students have to cross the opposite of cheap, which is ‘expensive’.
3. Five words in a row are considered as one letter ‘B’. Students have to cross five rows, which later spell the word BINGO in order to win this game.
4. The first person who says BINGO is the winner
Hey guys... It has been a long time since I logged in here. But I'm glad to read all the positive comments from my group members about the language camp. There are also some suggestions on improvement, which I quite agree to. Personally, I think that if we were given another chance to organise Language Camp, we can do it much better than this, don't you guys agree? Anyway, I enjoyed myself during the camp, and I give all the credits to my dedicated committee members :-) especially to Habsah, who certainly helped me a lot along the way; to Fidhah for being such a good MC; for Baizura and Siti D who coordinated the games -- I'm sure they find it quite a challenging task! Also to Yatie for all those nice pix... And not forgetting the others who contributed in their own ways... without you guys, Language Camp won't be such a success! Really. So, I hope this experience that we have will serve useful when we become teachers one day. I think Language Camp is an effective ways to learn English. Well, we can even conduct games without organising a whole camp, rite? Well, I guess we have Mr. G to thank... Thanks for your patience in putting up with us, Sir!
Post mortem.
Hi guys…. I’ve read all you comment on the language camp. I’m pretty sure everybody have their great time there right.. As for me, this is my second camp. The first one is at Felda Tenggaroh Selatan which held in August last year. However, I really enjoyed this camp compared to the previous camp. It is may be I don’t have any experience on that time and everything quite new for me. For this time, I already have some idea on how to conduct the language camp. The previous camp really helped me a lot. Talking about the post mortem, there’s not much to comment on actually as Mr’ G has already discussed about it in class. By the way, I think I want to touch a little bit on the selection of the games. I do think some of the games are not suitable for the students. For example, for the Hang It and Dash It game, student are required to draw pictures based on the sentence given, but then the sentence were really hard to draw. The sentence goes like this “Today is Sunday”, “Holding a pen”, “Top of the world”, I really sure the student will not able to draw the picture. As for my group, I have to tell them what they need to draw and sometimes I have to draw for them. What we can do is, try to have simple and easy to draw sentences next time. One more thing, the selection of the songs, some of the songs was really out and cannot be used for the students as it is so difficult. We know that songs play very important roles in the language camp. Students love to sing. And songs are used to fill in the empty slot. Make sure we choose the right and suitable song only. I think that’s all from me, but before I end, I would like to apologize everybody I’ve I have done or said something that hurt you. Please forgive me and no heart feeling kay …. Chow….
Hi guys…. I’ve read all you comment on the language camp. I’m pretty sure everybody have their great time there right.. As for me, this is my second camp. The first one is at Felda Tenggaroh Selatan which held in August last year. However, I really enjoyed this camp compared to the previous camp. It is may be I don’t have any experience on that time and everything quite new for me. For this time, I already have some idea on how to conduct the language camp. The previous camp really helped me a lot. Talking about the post mortem, there’s not much to comment on actually as Mr’ G has already discussed about it in class. By the way, I think I want to touch a little bit on the selection of the games. I do think some of the games are not suitable for the students. For example, for the Hang It and Dash It game, student are required to draw pictures based on the sentence given, but then the sentence were really hard to draw. The sentence goes like this “Today is Sunday”, “Holding a pen”, “Top of the world”, I really sure the student will not able to draw the picture. As for my group, I have to tell them what they need to draw and sometimes I have to draw for them. What we can do is, try to have simple and easy to draw sentences next time. One more thing, the selection of the songs, some of the songs was really out and cannot be used for the students as it is so difficult. We know that songs play very important roles in the language camp. Students love to sing. And songs are used to fill in the empty slot. Make sure we choose the right and suitable song only. I think that’s all from me, but before I end, I would like to apologize everybody I’ve I have done or said something that hurt you. Please forgive me and no heart feeling kay …. Chow….
hi... i was really trying very hard to copy my literature review into this gameplan... something happened with my document and i am really reallyy reallyyy piss off!!! those nimcompoop (hope i spell it correctly!) bpp hacker that destroyed my literature review!! luckily when i went through the weblog i found out that tipah had already posted the review this evening... thanx tipah... you are really a great person to work with... so mr g, since ive maneged to post more than five in this weblog, i hope that you can give me full marks for my participation... :D oh... i went to your room this morning with tipah to ask for ur help with the gameplan but u were not in... but ur door was opened... we have a little problem and we hope you could help us... to those like yatie ewho just participate in this gameplan... enjoy!!!
hi... i was really trying very hard to copy my literature review into this gameplan... something happened with my document and i am really reallyy reallyyy piss off!!! those nimcompoop (hope i spell it correctly!) bpp hacker that destroyed my literature review!! luckily when i went through the weblog i found out that tipah had already posted the review this evening... thanx tipah... you are really a great person to work with... so mr g, since ive maneged to post more than five in this weblog, i hope that you can give me full marks for my participation... :D oh... i went to your room this morning with tipah to ask for ur help with the gameplan but u were not in... but ur door was opened... we have a little problem and we hope you could help us... to those like yatie ewho just participate in this gameplan... enjoy!!!
Pre Camp (Report)
I was in charge of the transport and first-aid-kit for the camp. As for the transport, I did follow hoon chin, Evelyn and swee lee to see one of the "pak cik" at the human resource faculty. But the week after that when they were trying to book the bus after the language game class, I didn't manage to follow them. Basically its because I didn't attend the class on that day. Only after they manage to book the bus I was being told that they manage to book the bus already. So, after that I went to the clinic UTM to get the first-aid-kit. It was a totally new experience for me to be able to go to the lab. So, I manage to see all the stuff there from the inside =p. One "sakai" guy...
I was in charge of the transport and first-aid-kit for the camp. As for the transport, I did follow hoon chin, Evelyn and swee lee to see one of the "pak cik" at the human resource faculty. But the week after that when they were trying to book the bus after the language game class, I didn't manage to follow them. Basically its because I didn't attend the class on that day. Only after they manage to book the bus I was being told that they manage to book the bus already. So, after that I went to the clinic UTM to get the first-aid-kit. It was a totally new experience for me to be able to go to the lab. So, I manage to see all the stuff there from the inside =p. One "sakai" guy...
I am back. I was busy settling my UPSAID. Anyway, I want to say thank you to all the members of Language Camp. You all help me a lot and did a great job. It made the language camp enjoyable. To Gerald@Abg Ghani, you were very sporting. We got to see your picture with the Kain Sarung infront of the bus. Hehehehe, nice pic. Want to see it? maye we could scan it and put it on board.
Hello, this is the first time I am here after months of its existing. I had technical problem in getting in here but here I am at last. It is nice to read all your message, so many comments and ideas. So, what do I want to type here... well okay, since most of you talked about your contribution to the language camp, I will talk about that too. My BIGGEST contribution would be baing the photographer or the language camp. For a first timer photographer, I think I did well. You all really enjoyed being photograph. Next time we should have more than 3 roles of film so that we can really pose. Need to go for a while, I will come back in a short while, till then, peace.
PRE CAMP
In the first meeting, we were supposed to vote for the committee member. However, in my group, everybody was very eager to held a position in the committee. I had suggested and seconded myself as a treasurer. The other members did not object my suggestion. Well…that is what I always do when forming a committee. I love being a treasurer. I like to hold the power of controlling the money. I feel like a very rich person when I have the money in hand and I always think I’m a very generous person by giving the money to those who need it (even though it was their money).
In the first meeting, we were supposed to vote for the committee member. However, in my group, everybody was very eager to held a position in the committee. I had suggested and seconded myself as a treasurer. The other members did not object my suggestion. Well…that is what I always do when forming a committee. I love being a treasurer. I like to hold the power of controlling the money. I feel like a very rich person when I have the money in hand and I always think I’m a very generous person by giving the money to those who need it (even though it was their money).
LITERATURE REVIEW
Grammar can be defined as the rules of a language, governing the way in which words are put together to convey meaning in different context (Nsamalar, C., Saratha, S. and Teh, S. C., 2001). The importance of grammar here is to enables the language users to put words together in the correct order to communicate ideas and intentions efficiently. However, a person who is able to use grammar correctly does not mean the person is able to explain the rules of grammar. Due to a person may learn grammar rules implicitly, without knowing they are learning the grammar rules or explicitly, learning grammar in a formal way like a teacher teaching his or her students on grammar rules.
Harmer (1988) describes, there are two ways of teaching grammar; covert and overt teaching. In covert grammar teaching, the teacher gets the students involved in using the structure without drawing their attention to grammatical rules. Here, the students will focus on the activity and not the grammar rules. While in overt grammar teaching, the teacher will explains the rules of grammar when presenting the new language. Teacher are given two approach in teacher the rules, first, deductive approach. Teacher will present the rules or patterns and then provide all the practice like exercises. Secondly, teacher may use inductive approach or discovery method, where the students are given a number of samples of sentences containing the target forms and then the teacher guides the students into discovering the rules itself.
There are some who proposed of teaching grammar by itself such as the behaviourist. This can be seen through its drilling technique. In this technique, the teacher will give loads of practice until the students remember the answer due to its repetition. This technique was used during the war to educate the soldier to speak in the enemy’s language in a short period of time. However, this idea was not accepted by some educationist who belief students should learn grammar in meaningful way. In other words, students should know the rules and should be able to apply in their conversation or language usage and not just based on the repetition of usage in sentences.
Grammar is not a simple subject or to be teach. There will be a lot of repetition and rules, which will bore the students. Students will find this a burden and most of the time, students will ignore this topic. Thus, students will find it hard to master the language and this could cause frustration among the teacher. Therefore, it is important for teacher to come up with ideas to make the lesson interesting. This is where games play its role.
Game is a fun way to learn something. For example, in Suggestopedia Method, where a lot of activities are involved, students will enjoy the lesson. Thus, giving an effective input towards the students. Cognitivists view language learning as an active process in which learners are constantly required to think and make sense of new information they receive, to seek to discover the underlying rules or apply them to make original sentences. It also believes errors as a sign of learning (Nsamalar, C., Saratha, S. and Teh, S. C., 2001).
In the game chosen, students will be taught simple grammar rule, part of speech; nouns, verb and adjectives. These are the basic part of speech that speaker should know. For this game, teacher or facilitator will have to recall or to have short period of time to discuss with the students of these three parts of speech. Some students may not realise they have known this topic. Students will be let to discuss in groups for answers since we believe students will learn better if they are let to communicate or interact with each other. They will get better input by working together rather than learning and doing the activity by themselves, individually. The goal of this game is for the students to be able to name and differentiate nouns, verb and adjectives. It also to help the students to apply this knowledge in their everyday language usage.
By the end of the game, the goal of the game should be achieve. Students should be able to name and differentiate these categories. The game is suitable for the beginners and can be played in and outside the classroom.
References:
Brown, H. D. (1994) Teching By Principles: An Interactive Approach to Language Pedagogy. New Jersey: Prentice Hall Regents
Lightbown, P. M. and Spada, N. (1999) How Language are Learned. Hong Kong: Oxford University Press
Nesamalar, C., Saratha, S., and Teh, S. C. (2001) ELT Methodology: Principles and Practice. Selangor: Penerbit Fajar Bakti
Grammar can be defined as the rules of a language, governing the way in which words are put together to convey meaning in different context (Nsamalar, C., Saratha, S. and Teh, S. C., 2001). The importance of grammar here is to enables the language users to put words together in the correct order to communicate ideas and intentions efficiently. However, a person who is able to use grammar correctly does not mean the person is able to explain the rules of grammar. Due to a person may learn grammar rules implicitly, without knowing they are learning the grammar rules or explicitly, learning grammar in a formal way like a teacher teaching his or her students on grammar rules.
Harmer (1988) describes, there are two ways of teaching grammar; covert and overt teaching. In covert grammar teaching, the teacher gets the students involved in using the structure without drawing their attention to grammatical rules. Here, the students will focus on the activity and not the grammar rules. While in overt grammar teaching, the teacher will explains the rules of grammar when presenting the new language. Teacher are given two approach in teacher the rules, first, deductive approach. Teacher will present the rules or patterns and then provide all the practice like exercises. Secondly, teacher may use inductive approach or discovery method, where the students are given a number of samples of sentences containing the target forms and then the teacher guides the students into discovering the rules itself.
There are some who proposed of teaching grammar by itself such as the behaviourist. This can be seen through its drilling technique. In this technique, the teacher will give loads of practice until the students remember the answer due to its repetition. This technique was used during the war to educate the soldier to speak in the enemy’s language in a short period of time. However, this idea was not accepted by some educationist who belief students should learn grammar in meaningful way. In other words, students should know the rules and should be able to apply in their conversation or language usage and not just based on the repetition of usage in sentences.
Grammar is not a simple subject or to be teach. There will be a lot of repetition and rules, which will bore the students. Students will find this a burden and most of the time, students will ignore this topic. Thus, students will find it hard to master the language and this could cause frustration among the teacher. Therefore, it is important for teacher to come up with ideas to make the lesson interesting. This is where games play its role.
Game is a fun way to learn something. For example, in Suggestopedia Method, where a lot of activities are involved, students will enjoy the lesson. Thus, giving an effective input towards the students. Cognitivists view language learning as an active process in which learners are constantly required to think and make sense of new information they receive, to seek to discover the underlying rules or apply them to make original sentences. It also believes errors as a sign of learning (Nsamalar, C., Saratha, S. and Teh, S. C., 2001).
In the game chosen, students will be taught simple grammar rule, part of speech; nouns, verb and adjectives. These are the basic part of speech that speaker should know. For this game, teacher or facilitator will have to recall or to have short period of time to discuss with the students of these three parts of speech. Some students may not realise they have known this topic. Students will be let to discuss in groups for answers since we believe students will learn better if they are let to communicate or interact with each other. They will get better input by working together rather than learning and doing the activity by themselves, individually. The goal of this game is for the students to be able to name and differentiate nouns, verb and adjectives. It also to help the students to apply this knowledge in their everyday language usage.
By the end of the game, the goal of the game should be achieve. Students should be able to name and differentiate these categories. The game is suitable for the beginners and can be played in and outside the classroom.
References:
Brown, H. D. (1994) Teching By Principles: An Interactive Approach to Language Pedagogy. New Jersey: Prentice Hall Regents
Lightbown, P. M. and Spada, N. (1999) How Language are Learned. Hong Kong: Oxford University Press
Nesamalar, C., Saratha, S., and Teh, S. C. (2001) ELT Methodology: Principles and Practice. Selangor: Penerbit Fajar Bakti
Literature Review of CROSSWORD BUILDING.
Written by Nurul Atifah Abdullah and Baizura Mohd Zainon (4 SPL).
“There is one English word that is known everywhere. The word is cowboy.”
(Allen, 1994:7)
Since the standard of English has been deteriorating these days, a lot of people find it essential for teachers to implement new teaching methods in English classes. This then brings us to the usage of language games in classroom to teach vocabulary. We cannot deny that by learning vocabulary, students will get the access of learning the structure of the Standard English.
One thing that accounts for today’s concern with the learning of vocabulary is the fact that students are taking an interest in the study of word meanings. This attitude also helps teachers to carry out a lot of vocabulary lesson successfully. Teachers have never doubted the value of learning vocabulary. They know how communication stops when learners lack the necessary words. Therefore, teaching vocabulary should not be delayed until the grammar is mastered (Allen, 1994).
In the Crossword Building Game, students will get the chance to test the capacity of their vocabularies that have been acquired. The game is simple and sustainable to all students. What makes it interesting is that students need to build a crossword puzzle based on words that had been given before that. The building of crossword is some sort of like playing Scrabble, but in this game the students are given the freedom to build any words, as long as they are a 4 to 6 letter word.
If you play the game, you will be able to experience the importance of acquiring vocabularies and using thinking ability to derive one new word from the existing ones. Somehow, you also need to have a creative thinking to build pattern of the crossword during the given time. The game is not particularly simulation games. They are designed to give practise to students. Rather, they are also intended to facilitate students’ use of vocabulary of the language by bringing their attention to the various words that they have acquired.
The Crossword Building can be easily done without much explanation. It would be necessary to remind students that rather like doing jigsaw puzzles, they are building words by putting meaningful ‘bits’ of structure or morphemes together (Shepherd, 1993). For example, in English, we frequently construct plural words by adding the morpheme –s to the end of a singular word. That kind of morphemes adds some meaning to a word but they do not change the word syntactically or semantically in any fundamental way (Shepherd, 1993).
Referring to a ‘model’ described in the Report of Committee of Inquiry into teaching of English Language, chaired by Sir John Kingman, (1988), the Crossword Building fulfils 3 parts of the model. The 3 parts are the forms of English language (sounds, letters, words, sentences and how these relate to meaning), communication and comprehension (how speakers and writers communicate to describe a vocabulary and how listeners or readers understand them) and acquisition and development (how the child acquires and develops the language).
The model above is also supported by Ferdinand de Saussure, a Swiss linguist, who said that whatever players conclude in the game, their chances of success must be increased by their experience of explicit learning about language and its place in human life. The game, with their experiential approach to the acquisition of critical linguistic knowledge and skill, are thus one way of helping children to have their effective say, individually and collectively, in school and in their adult lives.
As a conclusion, learning language especially vocabulary through games can really helps students to acquire the language explicitly. Therefore, it is essential for teachers to vary their teaching methods using a lot of language games to capture the students’ attention and interests.
References
Allen, V. F. (1994). Techniques In Teaching Vocabulary. New York: Oxford University
Press.
Shepherd, V. (1993). Playing the Language Game. Buckingham: Open University
Press.
Written by Nurul Atifah Abdullah and Baizura Mohd Zainon (4 SPL).
“There is one English word that is known everywhere. The word is cowboy.”
(Allen, 1994:7)
Since the standard of English has been deteriorating these days, a lot of people find it essential for teachers to implement new teaching methods in English classes. This then brings us to the usage of language games in classroom to teach vocabulary. We cannot deny that by learning vocabulary, students will get the access of learning the structure of the Standard English.
One thing that accounts for today’s concern with the learning of vocabulary is the fact that students are taking an interest in the study of word meanings. This attitude also helps teachers to carry out a lot of vocabulary lesson successfully. Teachers have never doubted the value of learning vocabulary. They know how communication stops when learners lack the necessary words. Therefore, teaching vocabulary should not be delayed until the grammar is mastered (Allen, 1994).
In the Crossword Building Game, students will get the chance to test the capacity of their vocabularies that have been acquired. The game is simple and sustainable to all students. What makes it interesting is that students need to build a crossword puzzle based on words that had been given before that. The building of crossword is some sort of like playing Scrabble, but in this game the students are given the freedom to build any words, as long as they are a 4 to 6 letter word.
If you play the game, you will be able to experience the importance of acquiring vocabularies and using thinking ability to derive one new word from the existing ones. Somehow, you also need to have a creative thinking to build pattern of the crossword during the given time. The game is not particularly simulation games. They are designed to give practise to students. Rather, they are also intended to facilitate students’ use of vocabulary of the language by bringing their attention to the various words that they have acquired.
The Crossword Building can be easily done without much explanation. It would be necessary to remind students that rather like doing jigsaw puzzles, they are building words by putting meaningful ‘bits’ of structure or morphemes together (Shepherd, 1993). For example, in English, we frequently construct plural words by adding the morpheme –s to the end of a singular word. That kind of morphemes adds some meaning to a word but they do not change the word syntactically or semantically in any fundamental way (Shepherd, 1993).
Referring to a ‘model’ described in the Report of Committee of Inquiry into teaching of English Language, chaired by Sir John Kingman, (1988), the Crossword Building fulfils 3 parts of the model. The 3 parts are the forms of English language (sounds, letters, words, sentences and how these relate to meaning), communication and comprehension (how speakers and writers communicate to describe a vocabulary and how listeners or readers understand them) and acquisition and development (how the child acquires and develops the language).
The model above is also supported by Ferdinand de Saussure, a Swiss linguist, who said that whatever players conclude in the game, their chances of success must be increased by their experience of explicit learning about language and its place in human life. The game, with their experiential approach to the acquisition of critical linguistic knowledge and skill, are thus one way of helping children to have their effective say, individually and collectively, in school and in their adult lives.
As a conclusion, learning language especially vocabulary through games can really helps students to acquire the language explicitly. Therefore, it is essential for teachers to vary their teaching methods using a lot of language games to capture the students’ attention and interests.
References
Allen, V. F. (1994). Techniques In Teaching Vocabulary. New York: Oxford University
Press.
Shepherd, V. (1993). Playing the Language Game. Buckingham: Open University
Press.
POST MORTEM
In my opinion, the Language Camp had been a very succesful one due to the co-operation from all those who were involved in it. Ou Language Camp was held from the 9th till the 11th of august. It has been weeks but the memory of that Camp is still fresh in all of our minds.Although the students were young, they were very energetic and active. They took part in everything very enthusiastically even those who did not have a very good command of English. They tried their best in everything they did and it was very obvious that they were very co-operative as it was during the drama presentation. I had a wonderful time facilitating the young ones of my group which was called 'The Genius Kids' with the help of my very co-operative and responsible partner, Evelyn who was our Director for our group. We taught the kids some intellectual games, songs and helped them with rheir drama presentation. Our group got the second place which I think was not too bad. The morning exercise was good enough to wake the students up from their dreamland and prepare them for the full of fun day. The weather was great too and everything went on well as planned except for the last day when we were leaving. It was a liitle messy then. Jeyanthi and I were in charge of the food and we made sure that food was served when it was time to eat and most of the time, we felt like attacking the food first because the food was really good. Thanx a million to the volunteers who offered themselves to cook great meals for us including my 'mak angkat'.Jeyanthi and I were also in charge of the drama presentation which was on the last day of the camp. It was fun to see young kids acting and reminded me of my school days. How I missed them!! It was a great show for all of us.I am also very sure that all the kids enjoyed their Language Camp as well. The games played were also very challenging and SUSTAINABLE for the kids, thanx to all of those who came up with really mind-blowing games.I would like to thank again to all those who were actively involved for all your co-operation and help. We made a succesful Language Camp. Excellent performance!!
In my opinion, the Language Camp had been a very succesful one due to the co-operation from all those who were involved in it. Ou Language Camp was held from the 9th till the 11th of august. It has been weeks but the memory of that Camp is still fresh in all of our minds.Although the students were young, they were very energetic and active. They took part in everything very enthusiastically even those who did not have a very good command of English. They tried their best in everything they did and it was very obvious that they were very co-operative as it was during the drama presentation. I had a wonderful time facilitating the young ones of my group which was called 'The Genius Kids' with the help of my very co-operative and responsible partner, Evelyn who was our Director for our group. We taught the kids some intellectual games, songs and helped them with rheir drama presentation. Our group got the second place which I think was not too bad. The morning exercise was good enough to wake the students up from their dreamland and prepare them for the full of fun day. The weather was great too and everything went on well as planned except for the last day when we were leaving. It was a liitle messy then. Jeyanthi and I were in charge of the food and we made sure that food was served when it was time to eat and most of the time, we felt like attacking the food first because the food was really good. Thanx a million to the volunteers who offered themselves to cook great meals for us including my 'mak angkat'.Jeyanthi and I were also in charge of the drama presentation which was on the last day of the camp. It was fun to see young kids acting and reminded me of my school days. How I missed them!! It was a great show for all of us.I am also very sure that all the kids enjoyed their Language Camp as well. The games played were also very challenging and SUSTAINABLE for the kids, thanx to all of those who came up with really mind-blowing games.I would like to thank again to all those who were actively involved for all your co-operation and help. We made a succesful Language Camp. Excellent performance!!
Sunday, August 25, 2002
POST MORTEM
This posting is about the Language Camp. For me personally it was fun and interesting but tiring, of course. The pupils were really active except for some of them, who were very passive and shy, especially Zultex (Yatie and I facilitated that group). But then frankly speaking, some of the pupils are really good in English. Though they do not know how to make sentences, I mean express themselves in English sentences, at least they know how to spell the words, even some difficult words. Some of them can even understand some difficult words. That's was very encouraging for me! But then the sad part is that they did not understand what we were talking about. Maybe we used to professional words/language. Hehehe...anyway, at least they get our points right? And guess what, they learnt one most famous word: FANTASTIC. That was really so great!!! Fidhah or Mimi actually told them this word once only and they remembered it till the end of the camp! Wow!!! As for the games, I believe things went well and the pupils learnt something (a lot I think) especially vocabulary. Thanks to Mimi and Siti D for preparing the materials, and to everyone who helped out!!! Thanks to everyone for creating the games!!! Brilliant!!! One of the pupils in Zultex actually knows how to spell GRASSHOPPER which she did not know only after I spelt once for everyone. Brilliant, isn't she? I was very motivated by her and some other pupils. One even know how to spell RUBBER-TAPPER! Wow!!! But then some were very disappointing and discouraging in the sense they have no motivation to learn. Some were very ego and moody. I hate that!!! Anyway, I was really very happy when I heard the pupils using the vocabulary they learnt in the games before. They actually remembered and used the vocabulary in other games. Very good pupils, I'm telling you seriously. I believe they will be very good in English if the teachers put in more effort giving them motivation to learn. As for the programme, though things didn't go as scheduled, everything went on pretty well and smoothly. So, great job to Fidhah!!! And everyone!!! Well done!!! Oh by the way, the songs! The pupils really love singing and dancing. It was fun and FANTASTIC watching them dancing and singing so energetically!!! The Boogie-Boogie and The Side songs were really fun for the kids. And it was fun watching them doing the boogie-boogie!!! Soooo.... cute!!! Also It's a Small World, Ba Baa Black Sheep and some other songs were great too! I believe they enjoyed themselves very much though it was really tiring for them and us!!! Some of us actually lost our voice as we had to speak really loudly in order for the pupils to heard and understood us. They were indeed very loud and noisy. But then overall it was fun and enjoyable. Oh yaaa...regarding the teachers and parents there...they were really very helpful and friendly. The welcoming team was great. It was really grand for us. So many people greeted us at the gate!!! FANTASTIC!!! And besides the food was great!!! We actually had six meals per day EXCLUDING the meals we had in our foster parents' home!!! Wow!!! Really too much!!! I felt like I was eating all the time. Sooo full man!!! Kind of feel horrible when I recall. Hehehe...and for another group's information, each one of us had our own foster family!!! Hiak hiak hiak!!! Lucky aren't we? They really loved us and took care of us with so much care and love!!! My foster family gave me so much love, care and even presents. I am really touched and somehow felt very disappointed for not being able to give them much. Hope I could visit them again before I graduate. Well, basically this camp was really great as I gained lots of experience (about handling pupils in camps, games, how to organise camps for pupils, Malay culture especially and a lot more. Well, experience is the best teacher!!! You and I know that!!! I would like to tell everyone that you had done a great job!!! I hope Mr. G approves this. :) And thanks to the school teachers, the school organising committee, our foster families, pupils and their parents, Mr. G, Mr. Faruk, Dr. Norazman, Miss Fatimah, Evelyn and all the TESL committee members for making this camp a success and a memorable one for me and hopefully for all of you too!!! Well done!!! And do have a good rest!!!
This posting is about the Language Camp. For me personally it was fun and interesting but tiring, of course. The pupils were really active except for some of them, who were very passive and shy, especially Zultex (Yatie and I facilitated that group). But then frankly speaking, some of the pupils are really good in English. Though they do not know how to make sentences, I mean express themselves in English sentences, at least they know how to spell the words, even some difficult words. Some of them can even understand some difficult words. That's was very encouraging for me! But then the sad part is that they did not understand what we were talking about. Maybe we used to professional words/language. Hehehe...anyway, at least they get our points right? And guess what, they learnt one most famous word: FANTASTIC. That was really so great!!! Fidhah or Mimi actually told them this word once only and they remembered it till the end of the camp! Wow!!! As for the games, I believe things went well and the pupils learnt something (a lot I think) especially vocabulary. Thanks to Mimi and Siti D for preparing the materials, and to everyone who helped out!!! Thanks to everyone for creating the games!!! Brilliant!!! One of the pupils in Zultex actually knows how to spell GRASSHOPPER which she did not know only after I spelt once for everyone. Brilliant, isn't she? I was very motivated by her and some other pupils. One even know how to spell RUBBER-TAPPER! Wow!!! But then some were very disappointing and discouraging in the sense they have no motivation to learn. Some were very ego and moody. I hate that!!! Anyway, I was really very happy when I heard the pupils using the vocabulary they learnt in the games before. They actually remembered and used the vocabulary in other games. Very good pupils, I'm telling you seriously. I believe they will be very good in English if the teachers put in more effort giving them motivation to learn. As for the programme, though things didn't go as scheduled, everything went on pretty well and smoothly. So, great job to Fidhah!!! And everyone!!! Well done!!! Oh by the way, the songs! The pupils really love singing and dancing. It was fun and FANTASTIC watching them dancing and singing so energetically!!! The Boogie-Boogie and The Side songs were really fun for the kids. And it was fun watching them doing the boogie-boogie!!! Soooo.... cute!!! Also It's a Small World, Ba Baa Black Sheep and some other songs were great too! I believe they enjoyed themselves very much though it was really tiring for them and us!!! Some of us actually lost our voice as we had to speak really loudly in order for the pupils to heard and understood us. They were indeed very loud and noisy. But then overall it was fun and enjoyable. Oh yaaa...regarding the teachers and parents there...they were really very helpful and friendly. The welcoming team was great. It was really grand for us. So many people greeted us at the gate!!! FANTASTIC!!! And besides the food was great!!! We actually had six meals per day EXCLUDING the meals we had in our foster parents' home!!! Wow!!! Really too much!!! I felt like I was eating all the time. Sooo full man!!! Kind of feel horrible when I recall. Hehehe...and for another group's information, each one of us had our own foster family!!! Hiak hiak hiak!!! Lucky aren't we? They really loved us and took care of us with so much care and love!!! My foster family gave me so much love, care and even presents. I am really touched and somehow felt very disappointed for not being able to give them much. Hope I could visit them again before I graduate. Well, basically this camp was really great as I gained lots of experience (about handling pupils in camps, games, how to organise camps for pupils, Malay culture especially and a lot more. Well, experience is the best teacher!!! You and I know that!!! I would like to tell everyone that you had done a great job!!! I hope Mr. G approves this. :) And thanks to the school teachers, the school organising committee, our foster families, pupils and their parents, Mr. G, Mr. Faruk, Dr. Norazman, Miss Fatimah, Evelyn and all the TESL committee members for making this camp a success and a memorable one for me and hopefully for all of you too!!! Well done!!! And do have a good rest!!!
LITERATURE REVIEW FOR SNAKES AND LADDERS
According the Longman Dictionary of Language Teaching and Applied Linguistics (Richard et al 1992) language games are defined as organized activities with the following elements:
a) a set of rules
b) certain objectives
c) competition between players
d) communication between players by spoken or written language
One example of language games is Snakes and Ladders which is based on a few language learning theories.
One of the theory is Collaborative Learning. Based on this theory, learning is regarded as a naturally social act whereby students interact with each other and from the interaction learning will take place (Gerlach 1994). This is evident in Snakes and Ladders whereby students are constantly interacting with their group members when they identify and spell out the singular or plural nouns. From the interaction they will then learn the singular and plural nouns.
Besides that, this game is also based on the Silent Way theory. The main aim of this theory is for the students to use the language for self-expression (Gattegno 1972). In order for that to happen, students need to be independent and develop learning themselves. This game provides students with the opportunity to do so. At first the teacher sets up a situation that focuses the students' attention on the singular and plural nouns. After that, the teacher remains silent throughout the game encouraging the students to explore the language and to develop their own criteria for correctness. The students are also encouraged to self-correct because based on the Silent Way theory, learning will not take place if the teacher always provides the correct answer without giving a chance for the students to discover the errors and to correct the errors themselves.
This game is also based on peer correction or peer assessment. Each member of a group have a chance to decide on what is the correct answer whenever a student identify and spell out the singular or plural nouns. This form of peer correction or peer assessment can be very beneficial to promote the learning of the singular and plural nouns beacuse it can increase the students awareness about the range of solutions to the problems (Gibbs et al 1986).
References
Gattegno, C. (1972). Teaching Foreign Languages in Schools: The Silent Way. 2d ed. New York: Educational Solutions, Inc
Gibbs et al (1986). 53 Interesting Ways to Assess Your Students. Bistrol, Technical and Educational Services.
Richard et al (1992). Longman Dictionary of Language Teaching and Applied Linguistics. United Kingdom: Longman
According the Longman Dictionary of Language Teaching and Applied Linguistics (Richard et al 1992) language games are defined as organized activities with the following elements:
a) a set of rules
b) certain objectives
c) competition between players
d) communication between players by spoken or written language
One example of language games is Snakes and Ladders which is based on a few language learning theories.
One of the theory is Collaborative Learning. Based on this theory, learning is regarded as a naturally social act whereby students interact with each other and from the interaction learning will take place (Gerlach 1994). This is evident in Snakes and Ladders whereby students are constantly interacting with their group members when they identify and spell out the singular or plural nouns. From the interaction they will then learn the singular and plural nouns.
Besides that, this game is also based on the Silent Way theory. The main aim of this theory is for the students to use the language for self-expression (Gattegno 1972). In order for that to happen, students need to be independent and develop learning themselves. This game provides students with the opportunity to do so. At first the teacher sets up a situation that focuses the students' attention on the singular and plural nouns. After that, the teacher remains silent throughout the game encouraging the students to explore the language and to develop their own criteria for correctness. The students are also encouraged to self-correct because based on the Silent Way theory, learning will not take place if the teacher always provides the correct answer without giving a chance for the students to discover the errors and to correct the errors themselves.
This game is also based on peer correction or peer assessment. Each member of a group have a chance to decide on what is the correct answer whenever a student identify and spell out the singular or plural nouns. This form of peer correction or peer assessment can be very beneficial to promote the learning of the singular and plural nouns beacuse it can increase the students awareness about the range of solutions to the problems (Gibbs et al 1986).
References
Gattegno, C. (1972). Teaching Foreign Languages in Schools: The Silent Way. 2d ed. New York: Educational Solutions, Inc
Gibbs et al (1986). 53 Interesting Ways to Assess Your Students. Bistrol, Technical and Educational Services.
Richard et al (1992). Longman Dictionary of Language Teaching and Applied Linguistics. United Kingdom: Longman
My GREATEST contribution for Language Camp =p
As what I have mention the other day during class, my greatest contribution is to teach the students English. Actually all of us did a very good job! Bravo! Hopefully they learn something from the camp or else they won't invite UTM students to conduct another language camp. To me, they (the people at Tenggaroh 3) are like having a very high expection from us to teach the students. When I was at Tenggarog 3, I notice that the villager there have "a kind of look" on their faces. I really don't know if I'm just sensitive but I really feel they have a high expection on us. Maybe thery are just too friendly =) This is the first time I feel teaching is a noble. Anyway, I really enjoy myself being with the kids. Somehow it just make me feel old.
As what I have mention the other day during class, my greatest contribution is to teach the students English. Actually all of us did a very good job! Bravo! Hopefully they learn something from the camp or else they won't invite UTM students to conduct another language camp. To me, they (the people at Tenggaroh 3) are like having a very high expection from us to teach the students. When I was at Tenggarog 3, I notice that the villager there have "a kind of look" on their faces. I really don't know if I'm just sensitive but I really feel they have a high expection on us. Maybe thery are just too friendly =) This is the first time I feel teaching is a noble. Anyway, I really enjoy myself being with the kids. Somehow it just make me feel old.
SNAKE AND LADDER (GAME)
LITERATURE REVIEW
Basically Snake and Ladder is based on three theories: Silent Way, collaborative learning and peer assessment.
SILENT WAY
According to Caleb Gattegno's Silent Way (1972), teaching should be subordinated to learning, which means the teacher works with the student and the student works with the language. Silent Way allows students to make use of what they know and free themselves from any obstacles that would interfere with giving their utmost attention to the learning. They gain autonomy and actively engaged in exploring the language and by making choices. Students are able to use language for self-expression - to express thoughts, perceptions and feelings.
Self-correction is the main aspect in Silent Way that helps to facilitate language learning. Students develop own "inner criteria" for correctness - to trust and to be responsible for their own production in the target language. Students learn to rely on each other and themselves. Students are encouraged throughout the learning to co-operate with one another. This student-student verbal interaction is desirable because it enables students to learn from one another. Moreover, this interaction creates a relaxed and enjoyable learning environment.
As for the teacher, he or she remains silent but then still very active in the sense the teacher sets up situations to "force students' awareness" and also listening attentively to students' speech. Apart from that, teacher silently works with students on their production, in getting them to self-correct. Students' errors are seen as natural, indispensable part of the learning process. When the teacher does speak, it is to give clues to the students, not to model the language. Teacher would supply the correct language, but as a last resort where all self-correction options failed.
Teacher acts as a technician or engineer by giving what help is necessary and focus on students' perceptions. Teacher makes use of what students already know. The more the teacher does for the students what they can do for themselves, the less they will do for themselves. Therefore, teacher gives only what the students absolutely need to promote their learning. Apart from that, the teacher does not praise or criticise students' behaviour since this would interfere with students developing their own inner criteria.
Silence is a tool. It helps to foster autonomy, or the exercise of initiative. Silence also removes the teacher from the center of attention so he or she can closely listen and observe the students' behaviour. Teacher's silence frees him or her to attend to the students and to be aware of their immediate learning needs from their behaviour. The teacher's silence also encourages group co-operation, which is desirable.
COLLABORATIVE LEARNING & PEER ASSESSMENT
Collaborative learning is an educational approach to teaching and learning, which involves groups of students working together to solve a problem, to complete a task and to create a product. According to Gerlach (1994), collaborative learning is based on the idea that learning is a naturally social act in which the participants talk among themselves. It is through talk that learning occurs. For learners to retain and comprehend knowledge, it must be placed in a conceptual framework. In the small group setting, the learner has the opportunity to rehearse their understanding with other and to be exposed to other conceptual constructs.
Collaborative learning also enhances peer correction or assessment. Peer assessment helps to develop critical appraisal skills (Jaques, 1991), increase awareness of a range of solutions to problems (Gibbs, 1981; Gibbs et al., 1986), develop reflective skills (Schon, 1983, 1987), and contribute to development of self-reliant and self-directed learners (Boud, 1991; Brown & Knight, 1994; Boud & Holmes, 1995).
REFERENCES
Boud, D. (1991). Implementing Student Self-assessment. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Boud, D. and Holmes, H. (1995). Peer and Self Marking in a Large Technical Subject, in: D. Boud (Ed.) Enhancing Learning through Self Assessment, pp. 63-78. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Brown, B. and Knight, P. (1994). Assessing Learners in Higher Education. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Gattegno, C. (1972). Teaching Foreign Languages in Schools: The Silent Way. 2d ed. New York: Educational Solutions, Inc.
LITERATURE REVIEW
Basically Snake and Ladder is based on three theories: Silent Way, collaborative learning and peer assessment.
SILENT WAY
According to Caleb Gattegno's Silent Way (1972), teaching should be subordinated to learning, which means the teacher works with the student and the student works with the language. Silent Way allows students to make use of what they know and free themselves from any obstacles that would interfere with giving their utmost attention to the learning. They gain autonomy and actively engaged in exploring the language and by making choices. Students are able to use language for self-expression - to express thoughts, perceptions and feelings.
Self-correction is the main aspect in Silent Way that helps to facilitate language learning. Students develop own "inner criteria" for correctness - to trust and to be responsible for their own production in the target language. Students learn to rely on each other and themselves. Students are encouraged throughout the learning to co-operate with one another. This student-student verbal interaction is desirable because it enables students to learn from one another. Moreover, this interaction creates a relaxed and enjoyable learning environment.
As for the teacher, he or she remains silent but then still very active in the sense the teacher sets up situations to "force students' awareness" and also listening attentively to students' speech. Apart from that, teacher silently works with students on their production, in getting them to self-correct. Students' errors are seen as natural, indispensable part of the learning process. When the teacher does speak, it is to give clues to the students, not to model the language. Teacher would supply the correct language, but as a last resort where all self-correction options failed.
Teacher acts as a technician or engineer by giving what help is necessary and focus on students' perceptions. Teacher makes use of what students already know. The more the teacher does for the students what they can do for themselves, the less they will do for themselves. Therefore, teacher gives only what the students absolutely need to promote their learning. Apart from that, the teacher does not praise or criticise students' behaviour since this would interfere with students developing their own inner criteria.
Silence is a tool. It helps to foster autonomy, or the exercise of initiative. Silence also removes the teacher from the center of attention so he or she can closely listen and observe the students' behaviour. Teacher's silence frees him or her to attend to the students and to be aware of their immediate learning needs from their behaviour. The teacher's silence also encourages group co-operation, which is desirable.
COLLABORATIVE LEARNING & PEER ASSESSMENT
Collaborative learning is an educational approach to teaching and learning, which involves groups of students working together to solve a problem, to complete a task and to create a product. According to Gerlach (1994), collaborative learning is based on the idea that learning is a naturally social act in which the participants talk among themselves. It is through talk that learning occurs. For learners to retain and comprehend knowledge, it must be placed in a conceptual framework. In the small group setting, the learner has the opportunity to rehearse their understanding with other and to be exposed to other conceptual constructs.
Collaborative learning also enhances peer correction or assessment. Peer assessment helps to develop critical appraisal skills (Jaques, 1991), increase awareness of a range of solutions to problems (Gibbs, 1981; Gibbs et al., 1986), develop reflective skills (Schon, 1983, 1987), and contribute to development of self-reliant and self-directed learners (Boud, 1991; Brown & Knight, 1994; Boud & Holmes, 1995).
REFERENCES
Boud, D. (1991). Implementing Student Self-assessment. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Boud, D. and Holmes, H. (1995). Peer and Self Marking in a Large Technical Subject, in: D. Boud (Ed.) Enhancing Learning through Self Assessment, pp. 63-78. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Brown, B. and Knight, P. (1994). Assessing Learners in Higher Education. Cited in A. Sivan (2000). The Implementation of Peer Assessment: An Action Research Approach. Assessment in Education. 7(2). 193-213.
Gattegno, C. (1972). Teaching Foreign Languages in Schools: The Silent Way. 2d ed. New York: Educational Solutions, Inc.